Paul, On 22.04.2021 16:55, Jan Beulich wrote: > + do { > + /* Limit rows to just as many to cover the next one to access. */ > + cfg->start_row = i; > + cfg->rows[modrm_reg] = i + 1; > + write_tilecfg(cfg); > + > + if ( vex.pfx != vex_f3 ) > + rc = ops->read(ea.mem.seg, > + truncate_ea(ea.mem.off + i * ea.val), > + row, cfg->colsb[modrm_reg], ctxt); > + > + invoke_stub("", "", "=m" (dummy) : "a" (row)); > + > + if ( vex.pfx == vex_f3 ) > + rc = ops->write(ea.mem.seg, > + truncate_ea(ea.mem.off + i * ea.val), > + row, cfg->colsb[modrm_reg], ctxt); > + } while ( rc == X86EMUL_OKAY && ++i < n );
in principle tiles could have rows larger than 64 bytes without any separate CPUID feature flag qualifying this. struct hvm_mmio_cache, otoh, is having a fixed-size 64-byte buffer right now. Therefore I'm wondering whether we'd want to switch to dynamically allocating that to the minimum of 64 bytes and the size of a tile row, just as a precautionary measure. Jan