Hi,

Le 28/07/2010 14:52, Robert Clausecker a écrit :
>        * The new, fancy spinner widget has one major problem: The box for
>          descriptional text is too small, causing the text to float over
>          the icon rendering it impossible to decipher it's content.
>          (Example: "Number of characters" in local game)

What's your resolution? The team selection menu is the only place in 
480x320 I have noticed so far to be that unpractical. For such 
resolution, it'll probably have to become a list rather than the 2D box.

>        * Maybe it's my own fault, but it's looking like that the weapons
>          menu is broken finally. (You cannot make it appear with a
>          right-click).

Indeed. Meanwhile, you can click on the weapon icon in the interface at 
the bottom (even if the 'scroll on border' icon appears).

>        * The help screen (keyboard bindings) is also broken, all fields
>          are showing up the very same help string: "Quickly quit game
>          with Ctrl".

Not the case here. Have you updated and did 'make clean; make' ?
Anyway, I was thinking of dropping the display of the help strings, and 
rather have them displayed only when the mouse is over a button (and 
have buttons dynamically attributed this behaviour, depending on the 
current config).

The problem would then be that you have to check all keys before finding 
the one you are looking for.

>        * Idea for Android: An usual non-full-keyboard phone has a
>          standard set of four (five?) buttons. Why not bind the wormux
>          controls to these buttons in an intuitive way? (For example Menu
>          button ->  Weapons menu, green phone ->  shoot, red phone ->  pause
>          menu, etc.)

Not all androphones have all those buttons, but on another hand, they 
may never be supported.

So far, layout foreseen:
- camera: shoot
- gyroscope/dpad: keys
- sound up: next character
- return: esc (thus pause)
- ok: jump
My phone does have red/green phone buttons, but not sure how to map them.

> I hope, this may be helpful for the devs. I'm working on an updated
> german translation, but I'm in Taiwan, R.O.C. the next year and have not
> much time for Wormux.

Same here with Geneva, and gentildemon is also away (I'm glad for him).

Best regards,
Christophe


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