Florian Köberle a écrit : > --- > lib/wormux/include/WORMUX_action.h | 1 - > src/include/action_handler.cpp | 40 > ------------------------------------ > src/weapon/grapple.cpp | 32 +--------------------------- > 3 files changed, 2 insertions(+), 71 deletions(-) > [...]
> diff --git a/src/weapon/grapple.cpp b/src/weapon/grapple.cpp > index 5415f1f..d21aaa5 100644 > --- a/src/weapon/grapple.cpp > +++ b/src/weapon/grapple.cpp > [...] > > @@ -312,7 +294,7 @@ bool Grapple::TryRemoveNodes(int currentSense) > double currentAngle = ActiveCharacter().GetRopeAngle(); > Point2i mapRopeStart = ActiveCharacter().GetHandPosition(); > > - const int max_nodes_per_turn = 100; // safe value to avoid network > congestion > + const int max_nodes_per_turn = 100; // safe value, was used to avoid > network congestion > is this value still useful ? maybe it should be increased ? (or removed if it is useless) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev