--- src/character/character.h | 7 ---- src/interface/man_machine_interface.cpp | 51 ------------------------------- src/weapon/grapple.cpp | 23 -------------- src/weapon/grapple.h | 4 -- src/weapon/supertux.cpp | 42 ------------------------- src/weapon/supertux.h | 7 ---- src/weapon/weapon.cpp | 35 --------------------- src/weapon/weapon.h | 8 ----- 8 files changed, 0 insertions(+), 177 deletions(-)
diff --git a/src/character/character.h b/src/character/character.h index 4e7ad28..28fe8c5 100644 --- a/src/character/character.h +++ b/src/character/character.h @@ -240,31 +240,24 @@ public: // Keyboard handling void HandleKeyPressed_MoveRight(bool slowly); - void HandleKeyRefreshed_MoveRight(bool /*slowly*/) {}; void HandleKeyReleased_MoveRight(bool slowly); void HandleKeyPressed_MoveLeft(bool slowly); - void HandleKeyRefreshed_MoveLeft(bool /*slowly*/) {}; void HandleKeyReleased_MoveLeft(bool slowly); void HandleKeyPressed_Up(bool slowly); - void HandleKeyRefreshed_Up(bool /*slowly*/) {}; void HandleKeyReleased_Up(bool slowly); void HandleKeyPressed_Down(bool slowly); - void HandleKeyRefreshed_Down(bool /*slowly*/) {}; void HandleKeyReleased_Down(bool slowly); void HandleKeyPressed_Jump(); - void HandleKeyRefreshed_Jump() const {}; void HandleKeyReleased_Jump() const {}; void HandleKeyPressed_HighJump(); - void HandleKeyRefreshed_HighJump() const { }; void HandleKeyReleased_HighJump() const { }; void HandleKeyPressed_BackJump(); - void HandleKeyRefreshed_BackJump() const {}; void HandleKeyReleased_BackJump() const {}; }; diff --git a/src/interface/man_machine_interface.cpp b/src/interface/man_machine_interface.cpp index ea9ee87..daf0c46 100644 --- a/src/interface/man_machine_interface.cpp +++ b/src/interface/man_machine_interface.cpp @@ -482,57 +482,6 @@ void ManMachineInterface::Refresh() const if (MoveCamera(key)) continue; - - // Managing keys related to character moves - // Available only when local - if (!ActiveTeam().IsLocal()) return; - if (ActiveCharacter().IsDead()) return; - if (Game::GetInstance()->ReadState() == Game::END_TURN) return; - - // Movements are managed by weapons because sometimes it overrides the keys - switch (key) { - - case KEY_MOVE_RIGHT: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveRight(false); - break; - case KEY_MOVE_RIGHT_SLOWLY: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveRight(true); - break; - case KEY_MOVE_LEFT: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveLeft(false); - break; - case KEY_MOVE_LEFT_SLOWLY: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveLeft(true); - break; - case KEY_UP: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Up(false); - break; - case KEY_UP_SLOWLY: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Up(true); - break; - case KEY_DOWN: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Down(false); - break; - case KEY_DOWN_SLOWLY: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Down(true); - break; - case KEY_JUMP: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Jump(); - break; - case KEY_HIGH_JUMP: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_HighJump(); - break; - case KEY_BACK_JUMP: - ActiveTeam().AccessWeapon().HandleKeyRefreshed_BackJump(); - break; - case KEY_SHOOT: - if (Game::GetInstance()->ReadState() == Game::PLAYING) { - ActiveTeam().AccessWeapon().HandleKeyRefreshed_Shoot(); - } - break; - default: - break; - } } } } diff --git a/src/weapon/grapple.cpp b/src/weapon/grapple.cpp index 8c2f081..f3d879b 100644 --- a/src/weapon/grapple.cpp +++ b/src/weapon/grapple.cpp @@ -726,12 +726,6 @@ void Grapple::HandleKeyPressed_Up(bool slowly) ActiveCharacter().HandleKeyPressed_Up(slowly); } -void Grapple::HandleKeyRefreshed_Up(bool slowly) -{ - if (!IsInUse()) - ActiveCharacter().HandleKeyRefreshed_Up(slowly); -} - void Grapple::HandleKeyReleased_Up(bool slowly) { if (IsInUse()) @@ -748,12 +742,6 @@ void Grapple::HandleKeyPressed_Down(bool slowly) ActiveCharacter().HandleKeyPressed_Down(slowly); } -void Grapple::HandleKeyRefreshed_Down(bool slowly) -{ - if (!IsInUse()) - ActiveCharacter().HandleKeyRefreshed_Down(slowly); -} - void Grapple::HandleKeyReleased_Down(bool slowly) { if (IsInUse()) @@ -770,12 +758,6 @@ void Grapple::HandleKeyPressed_MoveLeft(bool slowly) ActiveCharacter().HandleKeyPressed_MoveLeft(slowly); } -void Grapple::HandleKeyRefreshed_MoveLeft(bool slowly) -{ - if (!IsInUse()) - ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly); -} - void Grapple::HandleKeyReleased_MoveLeft(bool slowly) { if (IsInUse()) @@ -792,11 +774,6 @@ void Grapple::HandleKeyPressed_MoveRight(bool slowly) ActiveCharacter().HandleKeyPressed_MoveRight(slowly); } -void Grapple::HandleKeyRefreshed_MoveRight(bool slowly) -{ - if (!IsInUse()) - ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly); -} void Grapple::HandleKeyReleased_MoveRight(bool slowly) { diff --git a/src/weapon/grapple.h b/src/weapon/grapple.h index b66806c..f9875db 100644 --- a/src/weapon/grapple.h +++ b/src/weapon/grapple.h @@ -130,19 +130,15 @@ class Grapple : public Weapon // Keys management void HandleKeyPressed_Up(bool slowly); - void HandleKeyRefreshed_Up(bool slowly); void HandleKeyReleased_Up(bool slowly); void HandleKeyPressed_Down(bool slowly); - void HandleKeyRefreshed_Down(bool slowly); void HandleKeyReleased_Down(bool slowly); void HandleKeyPressed_MoveRight(bool slowly); - void HandleKeyRefreshed_MoveRight(bool slowly); void HandleKeyReleased_MoveRight(bool slowly); void HandleKeyPressed_MoveLeft(bool slowly); - void HandleKeyRefreshed_MoveLeft(bool slowly); void HandleKeyReleased_MoveLeft(bool slowly); void PrintDebugRope(); diff --git a/src/weapon/supertux.cpp b/src/weapon/supertux.cpp index 948f681..a6bc429 100644 --- a/src/weapon/supertux.cpp +++ b/src/weapon/supertux.cpp @@ -305,12 +305,6 @@ void TuxLauncher::HandleKeyPressed_MoveRight(bool slowly) ActiveCharacter().HandleKeyPressed_MoveRight(slowly); } -void TuxLauncher::HandleKeyRefreshed_MoveRight(bool slowly) -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly); -} - void TuxLauncher::HandleKeyReleased_MoveRight(bool slowly) { StopMovingRightForAllPlayers(); @@ -326,12 +320,6 @@ void TuxLauncher::HandleKeyPressed_MoveLeft(bool slowly) ActiveCharacter().HandleKeyPressed_MoveLeft(slowly); } -void TuxLauncher::HandleKeyRefreshed_MoveLeft(bool slowly) -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly); -} - void TuxLauncher::HandleKeyReleased_MoveLeft(bool slowly) { StopMovingLeftForAllPlayers(); @@ -345,12 +333,6 @@ void TuxLauncher::HandleKeyPressed_Up(bool slowly) ActiveCharacter().HandleKeyPressed_Up(slowly); } -void TuxLauncher::HandleKeyRefreshed_Up(bool slowly) -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_Up(slowly); -} - void TuxLauncher::HandleKeyReleased_Up(bool slowly) { if (!current_tux && !tux_death_time) @@ -363,12 +345,6 @@ void TuxLauncher::HandleKeyPressed_Down(bool slowly) ActiveCharacter().HandleKeyPressed_Down(slowly); } -void TuxLauncher::HandleKeyRefreshed_Down(bool slowly) -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_Down(slowly); -} - void TuxLauncher::HandleKeyReleased_Down(bool slowly) { if (!current_tux && !tux_death_time) @@ -381,12 +357,6 @@ void TuxLauncher::HandleKeyPressed_Jump() ActiveCharacter().HandleKeyPressed_Jump(); } -void TuxLauncher::HandleKeyRefreshed_Jump() -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_Jump(); -} - void TuxLauncher::HandleKeyReleased_Jump() { if (!current_tux && !tux_death_time) @@ -399,12 +369,6 @@ void TuxLauncher::HandleKeyPressed_HighJump() ActiveCharacter().HandleKeyPressed_HighJump(); } -void TuxLauncher::HandleKeyRefreshed_HighJump() -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_HighJump(); -} - void TuxLauncher::HandleKeyReleased_HighJump() { if (!current_tux && !tux_death_time) @@ -417,12 +381,6 @@ void TuxLauncher::HandleKeyPressed_BackJump() ActiveCharacter().HandleKeyPressed_BackJump(); } -void TuxLauncher::HandleKeyRefreshed_BackJump() -{ - if (!current_tux && !tux_death_time) - ActiveCharacter().HandleKeyRefreshed_BackJump(); -} - void TuxLauncher::HandleKeyReleased_BackJump() { if (!current_tux && !tux_death_time) diff --git a/src/weapon/supertux.h b/src/weapon/supertux.h index a1da831..dc76769 100644 --- a/src/weapon/supertux.h +++ b/src/weapon/supertux.h @@ -56,31 +56,24 @@ public: void StopShooting(); virtual void HandleKeyPressed_MoveRight(bool slowly); - virtual void HandleKeyRefreshed_MoveRight(bool slowly); virtual void HandleKeyReleased_MoveRight(bool slowly); virtual void HandleKeyPressed_MoveLeft(bool slowly); - virtual void HandleKeyRefreshed_MoveLeft(bool slowly); virtual void HandleKeyReleased_MoveLeft(bool slowly); virtual void HandleKeyPressed_Up(bool slowly); - virtual void HandleKeyRefreshed_Up(bool slowly); virtual void HandleKeyReleased_Up(bool slowly); virtual void HandleKeyPressed_Down(bool slowly); - virtual void HandleKeyRefreshed_Down(bool slowly); virtual void HandleKeyReleased_Down(bool slowly); virtual void HandleKeyPressed_Jump(); - virtual void HandleKeyRefreshed_Jump(); virtual void HandleKeyReleased_Jump(); virtual void HandleKeyPressed_HighJump(); - virtual void HandleKeyRefreshed_HighJump(); virtual void HandleKeyReleased_HighJump(); virtual void HandleKeyPressed_BackJump(); - virtual void HandleKeyRefreshed_BackJump(); virtual void HandleKeyReleased_BackJump(); void RefreshFromNetwork(double angle, Point2d pos); diff --git a/src/weapon/weapon.cpp b/src/weapon/weapon.cpp index 5c64e36..9f9c28b 100644 --- a/src/weapon/weapon.cpp +++ b/src/weapon/weapon.cpp @@ -778,11 +778,6 @@ void Weapon::HandleKeyPressed_MoveRight(bool slowly) ActiveCharacter().HandleKeyPressed_MoveRight(slowly); } -void Weapon::HandleKeyRefreshed_MoveRight(bool slowly) -{ - ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly); -} - void Weapon::HandleKeyReleased_MoveRight(bool slowly) { ActiveCharacter().HandleKeyReleased_MoveRight(slowly); @@ -793,11 +788,6 @@ void Weapon::HandleKeyPressed_MoveLeft(bool slowly) ActiveCharacter().HandleKeyPressed_MoveLeft(slowly); } -void Weapon::HandleKeyRefreshed_MoveLeft(bool slowly) -{ - ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly); -} - void Weapon::HandleKeyReleased_MoveLeft(bool slowly) { ActiveCharacter().HandleKeyReleased_MoveLeft(slowly); @@ -808,11 +798,6 @@ void Weapon::HandleKeyPressed_Up(bool slowly) ActiveCharacter().HandleKeyPressed_Up(slowly); } -void Weapon::HandleKeyRefreshed_Up(bool slowly) -{ - ActiveCharacter().HandleKeyRefreshed_Up(slowly); -} - void Weapon::HandleKeyReleased_Up(bool slowly) { ActiveCharacter().HandleKeyReleased_Up(slowly); @@ -823,11 +808,6 @@ void Weapon::HandleKeyPressed_Down(bool slowly) ActiveCharacter().HandleKeyPressed_Down(slowly); } -void Weapon::HandleKeyRefreshed_Down(bool slowly) -{ - ActiveCharacter().HandleKeyRefreshed_Down(slowly); -} - void Weapon::HandleKeyReleased_Down(bool slowly) { ActiveCharacter().HandleKeyReleased_Down(slowly); @@ -838,11 +818,6 @@ void Weapon::HandleKeyPressed_Jump() ActiveCharacter().HandleKeyPressed_Jump(); } -void Weapon::HandleKeyRefreshed_Jump() -{ - ActiveCharacter().HandleKeyRefreshed_Jump(); -} - void Weapon::HandleKeyReleased_Jump() { ActiveCharacter().HandleKeyReleased_Jump(); @@ -853,11 +828,6 @@ void Weapon::HandleKeyPressed_HighJump() ActiveCharacter().HandleKeyPressed_HighJump(); } -void Weapon::HandleKeyRefreshed_HighJump() -{ - ActiveCharacter().HandleKeyRefreshed_HighJump(); -} - void Weapon::HandleKeyReleased_HighJump() { ActiveCharacter().HandleKeyReleased_HighJump(); @@ -868,11 +838,6 @@ void Weapon::HandleKeyPressed_BackJump() ActiveCharacter().HandleKeyPressed_BackJump(); } -void Weapon::HandleKeyRefreshed_BackJump() -{ - ActiveCharacter().HandleKeyRefreshed_BackJump(); -} - void Weapon::HandleKeyReleased_BackJump() { ActiveCharacter().HandleKeyReleased_BackJump(); diff --git a/src/weapon/weapon.h b/src/weapon/weapon.h index b8a0134..03cc9be 100644 --- a/src/weapon/weapon.h +++ b/src/weapon/weapon.h @@ -249,36 +249,28 @@ public: // Key Shoot management void HandleKeyPressed_Shoot(); - void HandleKeyRefreshed_Shoot() {}; void HandleKeyReleased_Shoot(); // To override standard moves of character virtual void HandleKeyPressed_MoveRight(bool slowly); - virtual void HandleKeyRefreshed_MoveRight(bool slowly); virtual void HandleKeyReleased_MoveRight(bool slowly); virtual void HandleKeyPressed_MoveLeft(bool slowly); - virtual void HandleKeyRefreshed_MoveLeft(bool slowly); virtual void HandleKeyReleased_MoveLeft(bool slowly); virtual void HandleKeyPressed_Up(bool slowly); - virtual void HandleKeyRefreshed_Up(bool slowly); virtual void HandleKeyReleased_Up(bool slowly); virtual void HandleKeyPressed_Down(bool slowly); - virtual void HandleKeyRefreshed_Down(bool slowly); virtual void HandleKeyReleased_Down(bool slowly); virtual void HandleKeyPressed_Jump(); - virtual void HandleKeyRefreshed_Jump(); virtual void HandleKeyReleased_Jump(); virtual void HandleKeyPressed_HighJump(); - virtual void HandleKeyRefreshed_HighJump(); virtual void HandleKeyReleased_HighJump(); virtual void HandleKeyPressed_BackJump(); - virtual void HandleKeyRefreshed_BackJump(); virtual void HandleKeyReleased_BackJump(); // Other keys -- 1.6.0.4 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev