---
 src/character/character.h               |    7 ----
 src/interface/man_machine_interface.cpp |   51 -------------------------------
 src/weapon/grapple.cpp                  |   23 --------------
 src/weapon/grapple.h                    |    4 --
 src/weapon/supertux.cpp                 |   42 -------------------------
 src/weapon/supertux.h                   |    7 ----
 src/weapon/weapon.cpp                   |   35 ---------------------
 src/weapon/weapon.h                     |    8 -----
 8 files changed, 0 insertions(+), 177 deletions(-)

diff --git a/src/character/character.h b/src/character/character.h
index 4e7ad28..28fe8c5 100644
--- a/src/character/character.h
+++ b/src/character/character.h
@@ -240,31 +240,24 @@ public:
 
   // Keyboard handling
   void HandleKeyPressed_MoveRight(bool slowly);
-  void HandleKeyRefreshed_MoveRight(bool /*slowly*/) {};
   void HandleKeyReleased_MoveRight(bool slowly);
 
   void HandleKeyPressed_MoveLeft(bool slowly);
-  void HandleKeyRefreshed_MoveLeft(bool /*slowly*/) {};
   void HandleKeyReleased_MoveLeft(bool slowly);
 
   void HandleKeyPressed_Up(bool slowly);
-  void HandleKeyRefreshed_Up(bool /*slowly*/) {};
   void HandleKeyReleased_Up(bool slowly);
 
   void HandleKeyPressed_Down(bool slowly);
-  void HandleKeyRefreshed_Down(bool /*slowly*/) {};
   void HandleKeyReleased_Down(bool slowly);
 
   void HandleKeyPressed_Jump();
-  void HandleKeyRefreshed_Jump() const {};
   void HandleKeyReleased_Jump() const {};
 
   void HandleKeyPressed_HighJump();
-  void HandleKeyRefreshed_HighJump() const { };
   void HandleKeyReleased_HighJump() const { };
 
   void HandleKeyPressed_BackJump();
-  void HandleKeyRefreshed_BackJump() const {};
   void HandleKeyReleased_BackJump() const {};
 
 };
diff --git a/src/interface/man_machine_interface.cpp 
b/src/interface/man_machine_interface.cpp
index ea9ee87..daf0c46 100644
--- a/src/interface/man_machine_interface.cpp
+++ b/src/interface/man_machine_interface.cpp
@@ -482,57 +482,6 @@ void ManMachineInterface::Refresh() const
 
       if (MoveCamera(key))
         continue;
-
-      // Managing keys related to character moves
-      // Available only when local
-      if (!ActiveTeam().IsLocal()) return;
-      if (ActiveCharacter().IsDead()) return;
-      if (Game::GetInstance()->ReadState() == Game::END_TURN) return;
-
-      // Movements are managed by weapons because sometimes it overrides the 
keys
-      switch (key) {
-
-      case KEY_MOVE_RIGHT:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveRight(false);
-        break;
-      case KEY_MOVE_RIGHT_SLOWLY:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveRight(true);
-        break;
-      case KEY_MOVE_LEFT:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveLeft(false);
-        break;
-      case KEY_MOVE_LEFT_SLOWLY:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_MoveLeft(true);
-        break;
-      case KEY_UP:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_Up(false);
-        break;
-      case KEY_UP_SLOWLY:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_Up(true);
-        break;
-      case KEY_DOWN:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_Down(false);
-        break;
-      case KEY_DOWN_SLOWLY:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_Down(true);
-        break;
-      case KEY_JUMP:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_Jump();
-        break;
-      case KEY_HIGH_JUMP:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_HighJump();
-        break;
-      case KEY_BACK_JUMP:
-        ActiveTeam().AccessWeapon().HandleKeyRefreshed_BackJump();
-        break;
-      case KEY_SHOOT:
-        if (Game::GetInstance()->ReadState() == Game::PLAYING) {
-          ActiveTeam().AccessWeapon().HandleKeyRefreshed_Shoot();
-        }
-        break;
-      default:
-        break;
-      }
     }
   }
 }
diff --git a/src/weapon/grapple.cpp b/src/weapon/grapple.cpp
index 8c2f081..f3d879b 100644
--- a/src/weapon/grapple.cpp
+++ b/src/weapon/grapple.cpp
@@ -726,12 +726,6 @@ void Grapple::HandleKeyPressed_Up(bool slowly)
     ActiveCharacter().HandleKeyPressed_Up(slowly);
 }
 
-void Grapple::HandleKeyRefreshed_Up(bool slowly)
-{
-  if (!IsInUse())
-    ActiveCharacter().HandleKeyRefreshed_Up(slowly);
-}
-
 void Grapple::HandleKeyReleased_Up(bool slowly)
 {
   if (IsInUse())
@@ -748,12 +742,6 @@ void Grapple::HandleKeyPressed_Down(bool slowly)
     ActiveCharacter().HandleKeyPressed_Down(slowly);
 }
 
-void Grapple::HandleKeyRefreshed_Down(bool slowly)
-{
-  if (!IsInUse())
-    ActiveCharacter().HandleKeyRefreshed_Down(slowly);
-}
-
 void Grapple::HandleKeyReleased_Down(bool slowly)
 {
   if (IsInUse())
@@ -770,12 +758,6 @@ void Grapple::HandleKeyPressed_MoveLeft(bool slowly)
     ActiveCharacter().HandleKeyPressed_MoveLeft(slowly);
 }
 
-void Grapple::HandleKeyRefreshed_MoveLeft(bool slowly)
-{
-  if (!IsInUse())
-    ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly);
-}
-
 void Grapple::HandleKeyReleased_MoveLeft(bool slowly)
 {
   if (IsInUse())
@@ -792,11 +774,6 @@ void Grapple::HandleKeyPressed_MoveRight(bool slowly)
     ActiveCharacter().HandleKeyPressed_MoveRight(slowly);
 }
 
-void Grapple::HandleKeyRefreshed_MoveRight(bool slowly)
-{
-  if (!IsInUse())
-    ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly);
-}
 
 void Grapple::HandleKeyReleased_MoveRight(bool slowly)
 {
diff --git a/src/weapon/grapple.h b/src/weapon/grapple.h
index b66806c..f9875db 100644
--- a/src/weapon/grapple.h
+++ b/src/weapon/grapple.h
@@ -130,19 +130,15 @@ class Grapple : public Weapon
 
     // Keys management
     void HandleKeyPressed_Up(bool slowly);
-    void HandleKeyRefreshed_Up(bool slowly);
     void HandleKeyReleased_Up(bool slowly);
 
     void HandleKeyPressed_Down(bool slowly);
-    void HandleKeyRefreshed_Down(bool slowly);
     void HandleKeyReleased_Down(bool slowly);
 
     void HandleKeyPressed_MoveRight(bool slowly);
-    void HandleKeyRefreshed_MoveRight(bool slowly);
     void HandleKeyReleased_MoveRight(bool slowly);
 
     void HandleKeyPressed_MoveLeft(bool slowly);
-    void HandleKeyRefreshed_MoveLeft(bool slowly);
     void HandleKeyReleased_MoveLeft(bool slowly);
 
     void PrintDebugRope();
diff --git a/src/weapon/supertux.cpp b/src/weapon/supertux.cpp
index 948f681..a6bc429 100644
--- a/src/weapon/supertux.cpp
+++ b/src/weapon/supertux.cpp
@@ -305,12 +305,6 @@ void TuxLauncher::HandleKeyPressed_MoveRight(bool slowly)
     ActiveCharacter().HandleKeyPressed_MoveRight(slowly);
 }
 
-void TuxLauncher::HandleKeyRefreshed_MoveRight(bool slowly)
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly);
-}
-
 void TuxLauncher::HandleKeyReleased_MoveRight(bool slowly)
 {
   StopMovingRightForAllPlayers();
@@ -326,12 +320,6 @@ void TuxLauncher::HandleKeyPressed_MoveLeft(bool slowly)
     ActiveCharacter().HandleKeyPressed_MoveLeft(slowly);
 }
 
-void TuxLauncher::HandleKeyRefreshed_MoveLeft(bool slowly)
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly);
-}
-
 void TuxLauncher::HandleKeyReleased_MoveLeft(bool slowly)
 {
   StopMovingLeftForAllPlayers();
@@ -345,12 +333,6 @@ void TuxLauncher::HandleKeyPressed_Up(bool slowly)
     ActiveCharacter().HandleKeyPressed_Up(slowly);
 }
 
-void TuxLauncher::HandleKeyRefreshed_Up(bool slowly)
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_Up(slowly);
-}
-
 void TuxLauncher::HandleKeyReleased_Up(bool slowly)
 {
   if (!current_tux && !tux_death_time)
@@ -363,12 +345,6 @@ void TuxLauncher::HandleKeyPressed_Down(bool slowly)
     ActiveCharacter().HandleKeyPressed_Down(slowly);
 }
 
-void TuxLauncher::HandleKeyRefreshed_Down(bool slowly)
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_Down(slowly);
-}
-
 void TuxLauncher::HandleKeyReleased_Down(bool slowly)
 {
   if (!current_tux && !tux_death_time)
@@ -381,12 +357,6 @@ void TuxLauncher::HandleKeyPressed_Jump()
     ActiveCharacter().HandleKeyPressed_Jump();
 }
 
-void TuxLauncher::HandleKeyRefreshed_Jump()
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_Jump();
-}
-
 void TuxLauncher::HandleKeyReleased_Jump()
 {
   if (!current_tux && !tux_death_time)
@@ -399,12 +369,6 @@ void TuxLauncher::HandleKeyPressed_HighJump()
     ActiveCharacter().HandleKeyPressed_HighJump();
 }
 
-void TuxLauncher::HandleKeyRefreshed_HighJump()
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_HighJump();
-}
-
 void TuxLauncher::HandleKeyReleased_HighJump()
 {
   if (!current_tux && !tux_death_time)
@@ -417,12 +381,6 @@ void TuxLauncher::HandleKeyPressed_BackJump()
     ActiveCharacter().HandleKeyPressed_BackJump();
 }
 
-void TuxLauncher::HandleKeyRefreshed_BackJump()
-{
-  if (!current_tux && !tux_death_time)
-    ActiveCharacter().HandleKeyRefreshed_BackJump();
-}
-
 void TuxLauncher::HandleKeyReleased_BackJump()
 {
   if (!current_tux && !tux_death_time)
diff --git a/src/weapon/supertux.h b/src/weapon/supertux.h
index a1da831..dc76769 100644
--- a/src/weapon/supertux.h
+++ b/src/weapon/supertux.h
@@ -56,31 +56,24 @@ public:
   void StopShooting();
 
   virtual void HandleKeyPressed_MoveRight(bool slowly);
-  virtual void HandleKeyRefreshed_MoveRight(bool slowly);
   virtual void HandleKeyReleased_MoveRight(bool slowly);
 
   virtual void HandleKeyPressed_MoveLeft(bool slowly);
-  virtual void HandleKeyRefreshed_MoveLeft(bool slowly);
   virtual void HandleKeyReleased_MoveLeft(bool slowly);
 
   virtual void HandleKeyPressed_Up(bool slowly);
-  virtual void HandleKeyRefreshed_Up(bool slowly);
   virtual void HandleKeyReleased_Up(bool slowly);
 
   virtual void HandleKeyPressed_Down(bool slowly);
-  virtual void HandleKeyRefreshed_Down(bool slowly);
   virtual void HandleKeyReleased_Down(bool slowly);
 
   virtual void HandleKeyPressed_Jump();
-  virtual void HandleKeyRefreshed_Jump();
   virtual void HandleKeyReleased_Jump();
 
   virtual void HandleKeyPressed_HighJump();
-  virtual void HandleKeyRefreshed_HighJump();
   virtual void HandleKeyReleased_HighJump();
 
   virtual void HandleKeyPressed_BackJump();
-  virtual void HandleKeyRefreshed_BackJump();
   virtual void HandleKeyReleased_BackJump();
 
   void RefreshFromNetwork(double angle, Point2d pos);
diff --git a/src/weapon/weapon.cpp b/src/weapon/weapon.cpp
index 5c64e36..9f9c28b 100644
--- a/src/weapon/weapon.cpp
+++ b/src/weapon/weapon.cpp
@@ -778,11 +778,6 @@ void Weapon::HandleKeyPressed_MoveRight(bool slowly)
   ActiveCharacter().HandleKeyPressed_MoveRight(slowly);
 }
 
-void Weapon::HandleKeyRefreshed_MoveRight(bool slowly)
-{
-  ActiveCharacter().HandleKeyRefreshed_MoveRight(slowly);
-}
-
 void Weapon::HandleKeyReleased_MoveRight(bool slowly)
 {
   ActiveCharacter().HandleKeyReleased_MoveRight(slowly);
@@ -793,11 +788,6 @@ void Weapon::HandleKeyPressed_MoveLeft(bool slowly)
   ActiveCharacter().HandleKeyPressed_MoveLeft(slowly);
 }
 
-void Weapon::HandleKeyRefreshed_MoveLeft(bool slowly)
-{
-  ActiveCharacter().HandleKeyRefreshed_MoveLeft(slowly);
-}
-
 void Weapon::HandleKeyReleased_MoveLeft(bool slowly)
 {
   ActiveCharacter().HandleKeyReleased_MoveLeft(slowly);
@@ -808,11 +798,6 @@ void Weapon::HandleKeyPressed_Up(bool slowly)
   ActiveCharacter().HandleKeyPressed_Up(slowly);
 }
 
-void Weapon::HandleKeyRefreshed_Up(bool slowly)
-{
-  ActiveCharacter().HandleKeyRefreshed_Up(slowly);
-}
-
 void Weapon::HandleKeyReleased_Up(bool slowly)
 {
   ActiveCharacter().HandleKeyReleased_Up(slowly);
@@ -823,11 +808,6 @@ void Weapon::HandleKeyPressed_Down(bool slowly)
   ActiveCharacter().HandleKeyPressed_Down(slowly);
 }
 
-void Weapon::HandleKeyRefreshed_Down(bool slowly)
-{
-  ActiveCharacter().HandleKeyRefreshed_Down(slowly);
-}
-
 void Weapon::HandleKeyReleased_Down(bool slowly)
 {
   ActiveCharacter().HandleKeyReleased_Down(slowly);
@@ -838,11 +818,6 @@ void Weapon::HandleKeyPressed_Jump()
   ActiveCharacter().HandleKeyPressed_Jump();
 }
 
-void Weapon::HandleKeyRefreshed_Jump()
-{
-  ActiveCharacter().HandleKeyRefreshed_Jump();
-}
-
 void Weapon::HandleKeyReleased_Jump()
 {
   ActiveCharacter().HandleKeyReleased_Jump();
@@ -853,11 +828,6 @@ void Weapon::HandleKeyPressed_HighJump()
   ActiveCharacter().HandleKeyPressed_HighJump();
 }
 
-void Weapon::HandleKeyRefreshed_HighJump()
-{
-  ActiveCharacter().HandleKeyRefreshed_HighJump();
-}
-
 void Weapon::HandleKeyReleased_HighJump()
 {
   ActiveCharacter().HandleKeyReleased_HighJump();
@@ -868,11 +838,6 @@ void Weapon::HandleKeyPressed_BackJump()
   ActiveCharacter().HandleKeyPressed_BackJump();
 }
 
-void Weapon::HandleKeyRefreshed_BackJump()
-{
-  ActiveCharacter().HandleKeyRefreshed_BackJump();
-}
-
 void Weapon::HandleKeyReleased_BackJump()
 {
   ActiveCharacter().HandleKeyReleased_BackJump();
diff --git a/src/weapon/weapon.h b/src/weapon/weapon.h
index b8a0134..03cc9be 100644
--- a/src/weapon/weapon.h
+++ b/src/weapon/weapon.h
@@ -249,36 +249,28 @@ public:
 
   // Key Shoot management
   void HandleKeyPressed_Shoot();
-  void HandleKeyRefreshed_Shoot() {};
   void HandleKeyReleased_Shoot();
 
   // To override standard moves of character
   virtual void HandleKeyPressed_MoveRight(bool slowly);
-  virtual void HandleKeyRefreshed_MoveRight(bool slowly);
   virtual void HandleKeyReleased_MoveRight(bool slowly);
 
   virtual void HandleKeyPressed_MoveLeft(bool slowly);
-  virtual void HandleKeyRefreshed_MoveLeft(bool slowly);
   virtual void HandleKeyReleased_MoveLeft(bool slowly);
 
   virtual void HandleKeyPressed_Up(bool slowly);
-  virtual void HandleKeyRefreshed_Up(bool slowly);
   virtual void HandleKeyReleased_Up(bool slowly);
 
   virtual void HandleKeyPressed_Down(bool slowly);
-  virtual void HandleKeyRefreshed_Down(bool slowly);
   virtual void HandleKeyReleased_Down(bool slowly);
 
   virtual void HandleKeyPressed_Jump();
-  virtual void HandleKeyRefreshed_Jump();
   virtual void HandleKeyReleased_Jump();
 
   virtual void HandleKeyPressed_HighJump();
-  virtual void HandleKeyRefreshed_HighJump();
   virtual void HandleKeyReleased_HighJump();
 
   virtual void HandleKeyPressed_BackJump();
-  virtual void HandleKeyRefreshed_BackJump();
   virtual void HandleKeyReleased_BackJump();
 
   // Other keys
-- 
1.6.0.4


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