Looks good!

You can eventually squash it with patch 1.


Florian Köberle a écrit :
> ---
>  src/include/action_handler.cpp |    3 +--
>  1 files changed, 1 insertions(+), 2 deletions(-)
>
> diff --git a/src/include/action_handler.cpp b/src/include/action_handler.cpp
> index 1e747e3..7ba25a7 100644
> --- a/src/include/action_handler.cpp
> +++ b/src/include/action_handler.cpp
> @@ -794,8 +794,7 @@ static void Action_Network_VerifyRandomSync(Action *a)
>    uint remote_seed = (uint)(a->PopInt());
>    MSG_DEBUG("random.verify","Verify seed: %d (local) == %d (remote)", 
> local_seed, remote_seed);
>  
> -  if (IsLOGGING("random"))
> -    ASSERT(remote_seed == local_seed);
> +  ASSERT(remote_seed == local_seed);
>  
>    if (local_seed != remote_seed)
>      RandomSync().SetSeed(remote_seed);
>   


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