This makes it easier to find actions at which the time stamp and current time does not mach. --- src/include/action_handler.cpp | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-)
diff --git a/src/include/action_handler.cpp b/src/include/action_handler.cpp index 26037c7..337bee5 100644 --- a/src/include/action_handler.cpp +++ b/src/include/action_handler.cpp @@ -1044,9 +1044,11 @@ bool ActionHandler::ExecActionsForOneFrame() if (a->GetType() == Action::ACTION_GAME_CALCULATE_FRAME) frame_complete = true; - MSG_DEBUG("action_time", "-> Action %s (action time: %u, time: %u)", - GetActionName(a->GetType()).c_str(), a->GetTimestamp(), - Time::GetInstance()->Read()); + if (!a->IsFrameLess()) { + MSG_DEBUG("action_time", "-> Action %s (action time: %u, time: %u)", + GetActionName(a->GetType()).c_str(), a->GetTimestamp(), + Time::GetInstance()->Read()); + } Exec (a); -- 1.6.0.4 _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev