-------- Message original -------- Sujet: [bug #14332] [WIN32] "Deadlock" at network game initialisation Date: Mon, 21 Sep 2009 20:03:06 +0200 De: Matthieu Fertré <no-reply.invalid-addr...@gna.org>
Follow-up Comment #18, bug #14332 (project wormux): I have followed your advice and we are no more dependant of the size of receive buffer. If it works for you under WIN32, you can publish a new package :) Or should we publish a 0.8.5.1 / 0.8.6 right now ? what do you think ? (The goal would be to warn Windows user that a new version is available) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14332> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev