Hi,

I just want to inform you that a big bug exist in 0.8.5 for Windows. We 
currently don't know if it is a build problem, if the problem is in 
system dependant code, or if it works only because we are lucky!

Regards,

Matt (gentildemon)

-------- Message original --------
Sujet:  [bug #14332] [WIN32] "Deadlock" at network game initialisation
Date:   Wed, 16 Sep 2009 22:04:23 +0200
De:     Matthieu Fertré <no-reply.invalid-addr...@gna.org>
Pour ::         Kurosu <kur...@free.fr>, Matthieu Fertré 
<matthieu.fer...@free.fr>, wormux-...@gna.org



URL:
  <http://gna.org/bugs/?14332>

                 Summary: [WIN32] "Deadlock" at network game initialisation
                 Project: Wormux
            Submitted by: gentildemon
            Submitted on: mercredi 16.09.2009 à 20:04
                Category: Network
                Severity: 5 - Blocker
                Priority: 9 - Immediate
                  Status: Confirmed
             Assigned to: kurosu
        Originator Email: 
             Open/Closed: Open
                 Release: 0.8.5
         Discussion Lock: Any

    _______________________________________________________

Details:

Comments from Jika:

Following the tests ive just done, it seems to be linked to the windows
package:

1st test: both players on windows => game fails
2nd test: both players on linux => game works
3rd test: game master on windows and client on linux => game works
4th test: game master on linux and client on windows => game fails


To be more precise, it seems that the game master waits forever answer of the
client after the game loading.

I'm sorry to assign this bug to you Kurosu, but we will need some rebuilding
of the package once we have an idea of the bug.

Btw, I will try to investigate!




    _______________________________________________________

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