Hi, I just want to inform you that a big bug exist in 0.8.5 for Windows. We currently don't know if it is a build problem, if the problem is in system dependant code, or if it works only because we are lucky!
Regards, Matt (gentildemon) -------- Message original -------- Sujet: [bug #14332] [WIN32] "Deadlock" at network game initialisation Date: Wed, 16 Sep 2009 22:04:23 +0200 De: Matthieu Fertré <no-reply.invalid-addr...@gna.org> Pour :: Kurosu <kur...@free.fr>, Matthieu Fertré <matthieu.fer...@free.fr>, wormux-...@gna.org URL: <http://gna.org/bugs/?14332> Summary: [WIN32] "Deadlock" at network game initialisation Project: Wormux Submitted by: gentildemon Submitted on: mercredi 16.09.2009 à 20:04 Category: Network Severity: 5 - Blocker Priority: 9 - Immediate Status: Confirmed Assigned to: kurosu Originator Email: Open/Closed: Open Release: 0.8.5 Discussion Lock: Any _______________________________________________________ Details: Comments from Jika: Following the tests ive just done, it seems to be linked to the windows package: 1st test: both players on windows => game fails 2nd test: both players on linux => game works 3rd test: game master on windows and client on linux => game works 4th test: game master on linux and client on windows => game fails To be more precise, it seems that the game master waits forever answer of the client after the game loading. I'm sorry to assign this bug to you Kurosu, but we will need some rebuilding of the package once we have an idea of the bug. Btw, I will try to investigate! _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14332> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev