Hi,

I let you complete/fix the following changelog stub (I can't do all by
myself ;) :

- Fix handling of key event during the game
- Fix new sound player warning
- Fix several network bugs related to random generator
- Fix keep-alive connexion to index server when hosting a server from
the game
- Fix crash when invalid display resolution requested
- Translation updates
- Multi-layer sky (already in 0.8.4 ? I don't remember)
- Camera enhancement
- Weapon behavior: gnu, supertux and polecat now explode when pressing
space, M16 repeats shoot
- Automatically Create personal directories for maps, teams and
game_mode
- Refresh the public network games list
- New maps
- Fix "play in loop" options for network games
- Ability to add new water type for maps without writing c++
code
- lefthand-operated mouse option
- small skin animation enhancements

Bug to be fixed before releasing:
- crash when exiting network connexion menu while the thread is
refreshing the list
- game mode loading incorrect when an other game mode has already been
loaded
- network bug: dynamite (and probably all other weapons that have a
begin-shoot animation) never visible for non turn master
(SetStateHasPlayed action arrives and is executed before
Character::DoShoot is executed)
- ActionHandler::ExecActions is not safe (access to shared std::list is
not correctly protected by lock)

Regards,

Matt (gentildemon)

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