Hi, I let you complete/fix the following changelog stub (I can't do all by myself ;) :
- Fix handling of key event during the game - Fix new sound player warning - Fix several network bugs related to random generator - Fix keep-alive connexion to index server when hosting a server from the game - Fix crash when invalid display resolution requested - Translation updates - Multi-layer sky (already in 0.8.4 ? I don't remember) - Camera enhancement - Weapon behavior: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot - Automatically Create personal directories for maps, teams and game_mode - Refresh the public network games list - New maps - Fix "play in loop" options for network games - Ability to add new water type for maps without writing c++ code - lefthand-operated mouse option - small skin animation enhancements Bug to be fixed before releasing: - crash when exiting network connexion menu while the thread is refreshing the list - game mode loading incorrect when an other game mode has already been loaded - network bug: dynamite (and probably all other weapons that have a begin-shoot animation) never visible for non turn master (SetStateHasPlayed action arrives and is executed before Character::DoShoot is executed) - ActionHandler::ExecActions is not safe (access to shared std::list is not correctly protected by lock) Regards, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev