Hi,

Pablo Antonio a écrit :
> Hello,
>     my name is Pablo Antonio. So far, I've only been a user of Wormux.
> However, I'd love to help with development once I get some free time.
>
> The purpose of this email is to give an opinion from the
> user-perspective on how Wormux advancement is looking. I installed
> Wormux from Ubuntu's repositories two weeks ago - it's called version
> 0.8-1 there. My girlfriend and I have been playing Wormux almost every
> day ever since.
>
> There were some bugs that bothered us, but the game was good overall so
> we kept playing. The bugs I'm talking about are the one with the
> jetpack[0], 

thanks for the precision you have added on this bug. Before, I have
tried to reproduce but I was unsuccessful.

> some crashes during the first turn of a match 

does it happen during local or network games ?

> and some sound
> freezing (unfortunately, I've not been able to understand how to
> reproduce these).
>   

I have never noticed problem with sound freezing and you are the first
user that reports it :-/

> So, I didn't want to report these bugs without knowing if they were
> already fixed. So I got the latest version from svn, and compiled it -
> it's 0.8.4svn. And me and my girlfriend played with it like we did every
> day (yes, we are fans of the game).
>   

Contrary to what yeKcim says, if you have taken 0.8.4svn (from
branch/0.8.4), it is playable and will be the future version.

> What did we find? The characters looked a bit better, and it seemed
> graphics were enhanced overall. There were new sounds too. However, the
> jetpack-related bug was still there, and the sound freezed once or
> twice. Something weird happened when walking: sometimes, the character
> would keep moving the legs but the position wouldn't change.
>
> So, to sum up, we found a game graphically enhanced, with new sounds,
> but with the same bugs, or more, than they were 4 versions before.
>
> It's good to think on improving graphics, the usability. But I think
> bug fixes should have a higher priority. Why not concentrate on them?
> Graphics and sounds can wait.
>
> Just my humble opinion.
>   

I agree with you that we must concentrate on bugs but things are not
that easy.

First, graphic and sound artists are not programmers. And if you want to
keep them motivated, programmers sometimes have to do some few stuff for
that. But I can tell you that it's a very very very small part.

Secondly, as the main programmer of Wormux, I can tell you that some
bugs have been fixed (you can look at the changelog or on the
bugtracker). Unfortunately, not all bugs, sure :-( Anyway, we can not
wait for all bugs to be fixed to release a new version. As you have
experienced, some bugs are very hard to reproduce, making them difficult
to understand and fix.

Since September, some work has been done on the trunk to integrate a new
physical engine. Unfortunately, we have failed to finish it currently.
One may say that it is a lost of times to change the physical engine
while other say that it will help to fix the horrible grapple behavior.

I'm really sad and I understand that users are disappointed but what can
I do ? I'm still trying to solve bugs, to do tasks and so on, but it's
free software. I am not paid for that, I do it on my free time and
sometimes I'm disappointed too and I'm asking why I still continue to
work on it.

Thanks a lot for your feedback! Please, continue to fill bugs, to had
comments on it. Without this participation from users, it's impossible
to sort the bugs.

I plan to release 0.8.4 soon. I know this is not of enough quality for
you, but it fixes some awful bugs that has appeared in 0.8.3 ... So if
you continue to find bugs, please, fill bug reports and give feedback. I
will try to my best.

Regards,

Matt (gentildemon)




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