Hi, thanks a lot for your feedback!
Aapo Rantalainen a écrit : > Hi, Wormux is great game. I just compiled 0.8.2 and I give some feedback: > (Compiled with ubuntu 8.04 and gcc 4.2.3 (Ubuntu 4.2.3-2ubuntu7)) > > I put all things in same mail, because there are so silent in mail list. > well, if people don't want to read, they don't read or subscribe. Feel free to post ;) > CrashBug: > I start wormux. Start game. Ok. Game starts. > I hit ESC and choose configuration menu. Then I make (or not make) > changes. I press 'ok' and game crash. If I choose 'cancel' game > continues. > This happens every time. > Sometimes it says only segmentation fault, sometimes it gives whole traceback. > link to pastebin: http://pastebin.com/m291bc4bd > (First I do not have custom team, then I made one. Crash occurs both > situation) > I have original teams in: /usr/local/share/wormux/team/beastie/team.xml > And custom teams ~/.config/wormux/custom_team/aapo/team.xml > > This bug has been fixed in SVN version. > Minor bugs: > I have 1680x1050 resolution and map/team selection menu looks funny. > Text 'head commander' and the text field has too much space between > them. (same with 'number of characters') > Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/team_selection.png > Yes, we know there are some problems with high/small resolutions, unfortunately we lacks time to fix it! > > Options -> Language. There are big list but it can fit on my screen, > but it is very short and has scrollbars. > Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/language_selection.png > Yes, it was stupid! Fixed a few minutes ago in svn :) > 'P' do not pause the game. > > Fixed in svn thanks to your bug report ! > About construct-tool: When orientating the girder, the bottombar > (health/wind/etc) hides and pops visible again. Rotating is not > smooth. > > > src/weapon/auto_bazooka.cpp:221 > "Howto use it : left clic on target\n" > should be 'clic'-> 'click' > > > Ideas: > -Why max four teams in match? > To not spend all his time waiting and because of the menu (no easy way to display more than 4 teams on small resolutions) > -Computer AI (even dump in beginnig) > There is already one, see here: http://www.wormux.org/forum/viewtopic.php?id=700 > -Generating random maps: in map selection user can select > generateTunnelMap. Then user can choose some parameters (map > resolution) and then he/she gets map. User can rarandom until she > accepts the map. In technical there are static sky.jpg and > particle.png, but map.png are generated randomly. (with some > tunnel-algorithm). In map selection there are also generateLetterMap > wich uses some another algorithm. > There's already some random generated maps, but you're idea about interface is interesting (even if I'm against to ask map resolution to user). > > Contribute: > Finnish translation has some typos, I made patch file to correct them: > http://www.cs.helsinki.fi/u/rantalai/wormux/language_fi.diff > > Thanks! > I got some warning-messages about missing sounds. So I listened sounds > from Nexus (GPL) and there are some I suggest: > http://www.cs.helsinki.fi/u/rantalai/wormux/box_falling.ogg > http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up.ogg (this > might be too corn) > http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up2.ogg (is > this too weapon-pickup?) > http://www.cs.helsinki.fi/u/rantalai/wormux/supertux_swimming.ogg > > We will have a look soon! > > Else: > I read about Box2D > (https://mail.gna.org/public/wormux-dev/2008-11/msg00000.html ) and it > sounds very cool. Just planning to check it from svn. > > > -Aapo Rantalainen > > Regards, Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev