Hi,

thanks a lot for your feedback!

Aapo Rantalainen a écrit :
> Hi, Wormux is great game. I just compiled 0.8.2 and I give some feedback:
> (Compiled with ubuntu 8.04 and gcc 4.2.3 (Ubuntu 4.2.3-2ubuntu7))
>
> I put all things in same mail, because there are so silent in mail list.
>   

well, if people don't want to read, they don't read or subscribe. Feel
free to post ;)

> CrashBug:
> I start wormux. Start game. Ok. Game starts.
> I hit ESC and choose configuration menu. Then I make (or not make)
> changes. I press 'ok' and game crash. If I choose 'cancel' game
> continues.
> This happens every time.
> Sometimes it says only segmentation fault, sometimes it gives whole traceback.
> link to pastebin:  http://pastebin.com/m291bc4bd
> (First I do not have custom team, then I made one. Crash occurs both 
> situation)
> I have original teams in: /usr/local/share/wormux/team/beastie/team.xml
> And custom teams ~/.config/wormux/custom_team/aapo/team.xml
>
>   

This bug has been fixed in SVN version.

> Minor bugs:
> I have 1680x1050 resolution and map/team selection menu looks funny.
> Text 'head commander' and the text field has too much space between
> them. (same with 'number of characters')
> Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/team_selection.png
>   

Yes, we know there are some problems with high/small resolutions,
unfortunately we lacks time to fix it!

>
> Options -> Language. There are big list but it can fit on my screen,
> but it is very short and has scrollbars.
> Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/language_selection.png
>   

Yes, it was stupid! Fixed a few minutes ago in svn :)

> 'P' do not pause the game.
>
>   

Fixed in svn thanks to your bug report !

> About construct-tool: When orientating the girder, the bottombar
> (health/wind/etc) hides and pops visible again. Rotating is not
> smooth.
>
>
> src/weapon/auto_bazooka.cpp:221
> "Howto use it : left clic on target\n"
> should be 'clic'-> 'click'
>
>
> Ideas:
> -Why max four teams in match?
>   

To not spend all his time waiting and because of the menu (no easy way
to display more than 4 teams on small resolutions)

> -Computer AI (even dump in beginnig)
>   

There is already one, see here:
http://www.wormux.org/forum/viewtopic.php?id=700

> -Generating random maps: in map selection user can select
> generateTunnelMap. Then user can choose some parameters (map
> resolution) and then he/she gets map. User can rarandom until she
> accepts the map. In technical there are static sky.jpg and
> particle.png, but map.png are generated randomly. (with some
> tunnel-algorithm). In map selection there are also generateLetterMap
> wich uses some another algorithm.
>   

There's already some random generated maps, but you're idea about
interface is interesting (even if I'm against to ask map resolution to
user).

>
> Contribute:
> Finnish translation has some typos, I made patch file to correct them:
> http://www.cs.helsinki.fi/u/rantalai/wormux/language_fi.diff
>
>   

Thanks!

> I got some warning-messages about missing sounds. So I listened sounds
> from Nexus (GPL) and there are some I suggest:
> http://www.cs.helsinki.fi/u/rantalai/wormux/box_falling.ogg
> http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up.ogg  (this
> might be too corn)
> http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up2.ogg (is
> this too weapon-pickup?)
> http://www.cs.helsinki.fi/u/rantalai/wormux/supertux_swimming.ogg
>
>   

We will have a look soon!

>
> Else:
> I read about Box2D
> (https://mail.gna.org/public/wormux-dev/2008-11/msg00000.html ) and it
> sounds very cool. Just planning to check it from svn.
>
>
> -Aapo Rantalainen
>
>   
Regards,

Matt (gentildemon)

_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à