Hi, Wormux is great game. I just compiled 0.8.2 and I give some feedback: (Compiled with ubuntu 8.04 and gcc 4.2.3 (Ubuntu 4.2.3-2ubuntu7))
I put all things in same mail, because there are so silent in mail list. CrashBug: I start wormux. Start game. Ok. Game starts. I hit ESC and choose configuration menu. Then I make (or not make) changes. I press 'ok' and game crash. If I choose 'cancel' game continues. This happens every time. Sometimes it says only segmentation fault, sometimes it gives whole traceback. link to pastebin: http://pastebin.com/m291bc4bd (First I do not have custom team, then I made one. Crash occurs both situation) I have original teams in: /usr/local/share/wormux/team/beastie/team.xml And custom teams ~/.config/wormux/custom_team/aapo/team.xml Minor bugs: I have 1680x1050 resolution and map/team selection menu looks funny. Text 'head commander' and the text field has too much space between them. (same with 'number of characters') Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/team_selection.png Options -> Language. There are big list but it can fit on my screen, but it is very short and has scrollbars. Screenshot: http://www.cs.helsinki.fi/u/rantalai/wormux/language_selection.png 'P' do not pause the game. About construct-tool: When orientating the girder, the bottombar (health/wind/etc) hides and pops visible again. Rotating is not smooth. src/weapon/auto_bazooka.cpp:221 "Howto use it : left clic on target\n" should be 'clic'-> 'click' Ideas: -Why max four teams in match? -Computer AI (even dump in beginnig) -Generating random maps: in map selection user can select generateTunnelMap. Then user can choose some parameters (map resolution) and then he/she gets map. User can rarandom until she accepts the map. In technical there are static sky.jpg and particle.png, but map.png are generated randomly. (with some tunnel-algorithm). In map selection there are also generateLetterMap wich uses some another algorithm. Contribute: Finnish translation has some typos, I made patch file to correct them: http://www.cs.helsinki.fi/u/rantalai/wormux/language_fi.diff I got some warning-messages about missing sounds. So I listened sounds from Nexus (GPL) and there are some I suggest: http://www.cs.helsinki.fi/u/rantalai/wormux/box_falling.ogg http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up.ogg (this might be too corn) http://www.cs.helsinki.fi/u/rantalai/wormux/box_picking_up2.ogg (is this too weapon-pickup?) http://www.cs.helsinki.fi/u/rantalai/wormux/supertux_swimming.ogg Else: I read about Box2D (https://mail.gna.org/public/wormux-dev/2008-11/msg00000.html ) and it sounds very cool. Just planning to check it from svn. -Aapo Rantalainen _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev