Can you give me more data ? wich libs needs to be install from fink ?
Wich release of OSX do you use ?
What do you install in fink ?


----------------------------------

Yoann Katchourine

Elève ingénieur EFREI, Promo 2010
Taverne du Troll 2008/2009 - Responsable activité
EFREI Aides Humanitaires - Administrateur 2008/2009

clé GPG publique : http://plorf.homeip.net/share/plorf.gpg
Phone : 06.50.40.15.82



Le 2 déc. 08 à 15:47, Ivan Andrus a écrit :

> When I was playing with svn a while ago, it wasn't very stable, so I
> have been using 0.8.2.  I have made a Mac Intel package (that doesn't
> work without fink installed) and finally got mingw to build a Windows
> installer, so I've been having some success.  However, it seems that
> the windows version has problems downloading the .png file that my
> webserver sends it (the png get's corrupted somehow).  I'm not sure
> what the problem could be since the Mac version works.
>
> How does one make a Mac Intel application that doesn't depend on
> Fink?  I have tried using cmake_build.sh (for svn) because of your
> suggestion, but am having problems getting it to build.  It complains
> about a lot of unknown symbols.  I think I finally got it to use some
> frameworks instead of Fink, so that may not be an issue anymore.
> Incidentally, someone told me that the cmake build system wasn't kept
> up to date, and that I should use autotools instead.  Is that true?
> It might explain the linking problem.  Perhaps I should try it for
> 0.8.2 and see if it works there.
>
> Thanks for your help.  If you do create a Mac Intel binary I would be
> interested, but you don't need to spend a lot of time on it, since I
> think I can get it to work with enough patience.
>
> -Ivan
>
> P.S. I noticed that the patch I sent <http://gna.org/patch/?1114> no
> longer compiles against svn since Downloader::Get() is now private.
> Oops.
>
> On Dec 1, 2008, at 12:40 PM, Yoann Katchourine wrote:
>
>> As mac os X packager, i thought can provide you Intel package without
>> too much problems, i use finks libs in order to compile
>> You can use (in svn) /build/mac/cmake_build.sh script
>>
>> For Windows, i thought you have to use visual studio, 'cause we had a
>> project file for him, maybe kurosu can tell you more :)
>>
>> I'll try to done a new binary (i haven't do some since a while).
>>
>> You want to play with 0.8.2 or svn ?
>> 'Cause for play svn release you have to get almost the same revision.
>>
>> Regards,
>>
>> ----------------------------------
>>
>> Yoann Katchourine
>>
>> Elève ingénieur EFREI, Promo 2010
>> Taverne du Troll 2008/2009 - Responsable activité
>> EFREI Aides Humanitaires - Administrateur 2008/2009
>>
>> clé GPG publique : http://plorf.homeip.net/share/plorf.gpg
>> Phone : 06.50.40.15.82
>>
>> Le 1 déc. 08 à 19:58, Ivan Andrus a écrit :
>>
>>> Hi, I'm new to developing Wormux (though I've been playing for a
>>> while), and I have a few questions.
>>>
>>> I have a patch against 0.8.2 and the svn trunk (the attached is
>>> against svn) that allows downloading of a picture, in particular as
>>> part of a map.  I have done this so that I can create a map at run
>>> time based on data from a web service.  Is this something that might
>>> get merged into the official game?  I have sent the patch though it
>>> is
>>> extremely simple and doesn't have any progress indicator, error
>>> handling, etc..
>>>
>>> I also created a team and maps based on the software company that I
>>> work for.  We do not work on Open Source software so I don't think
>>> the
>>> team that I create will be of interest to anyone else, the mascot
>>> is a
>>> very ugly gorilla (I'm definitely no artist).
>>>
>>> To play with my friends I need to create binaries for OS X and
>>> Windows
>>> (UNIX people are used to building their own).  I believe I have
>>> created the OS X app, but am wondering about the Windows version.  I
>>> have never done any Windows development and I'm not sure if I should
>>> use mingw or VS. The wiki page implies that a VS build may require
>>> the
>>> user to have VS installed.  I would rather avoid this if possible.
>>> I'm currently pursuing the mingw solution.  Are the wiki pages up to
>>> date?
>>>
>>> Unfortunately, I need the binaries soon, otherwise I would just wait
>>> for official builds (assuming the patch is accepted).  I can also
>>> give
>>> the webservice that I wrote, but it requires an Omniture account,
>>> so I
>>> doubt it will be of much interest.
>>>
>>> Anyhow, thanks for the great game and any information/pointers that
>>> you can provide.
>>>
>>> -Ivan
>>>
>>> P.S.  I tried sending this email twice before but it got swallowed
>>> somewhere along the way.
>
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