When I was playing with svn a while ago, it wasn't very stable, so I  
have been using 0.8.2.  I have made a Mac Intel package (that doesn't  
work without fink installed) and finally got mingw to build a Windows  
installer, so I've been having some success.  However, it seems that  
the windows version has problems downloading the .png file that my  
webserver sends it (the png get's corrupted somehow).  I'm not sure  
what the problem could be since the Mac version works.

How does one make a Mac Intel application that doesn't depend on  
Fink?  I have tried using cmake_build.sh (for svn) because of your  
suggestion, but am having problems getting it to build.  It complains  
about a lot of unknown symbols.  I think I finally got it to use some  
frameworks instead of Fink, so that may not be an issue anymore.   
Incidentally, someone told me that the cmake build system wasn't kept  
up to date, and that I should use autotools instead.  Is that true?   
It might explain the linking problem.  Perhaps I should try it for  
0.8.2 and see if it works there.

Thanks for your help.  If you do create a Mac Intel binary I would be  
interested, but you don't need to spend a lot of time on it, since I  
think I can get it to work with enough patience.

-Ivan

P.S. I noticed that the patch I sent <http://gna.org/patch/?1114> no  
longer compiles against svn since Downloader::Get() is now private.   
Oops.

On Dec 1, 2008, at 12:40 PM, Yoann Katchourine wrote:

> As mac os X packager, i thought can provide you Intel package without
> too much problems, i use finks libs in order to compile
> You can use (in svn) /build/mac/cmake_build.sh script
>
> For Windows, i thought you have to use visual studio, 'cause we had a
> project file for him, maybe kurosu can tell you more :)
>
> I'll try to done a new binary (i haven't do some since a while).
>
> You want to play with 0.8.2 or svn ?
> 'Cause for play svn release you have to get almost the same revision.
>
> Regards,
>
> ----------------------------------
>
> Yoann Katchourine
>
> Elève ingénieur EFREI, Promo 2010
> Taverne du Troll 2008/2009 - Responsable activité
> EFREI Aides Humanitaires - Administrateur 2008/2009
>
> clé GPG publique : http://plorf.homeip.net/share/plorf.gpg
> Phone : 06.50.40.15.82
>
> Le 1 déc. 08 à 19:58, Ivan Andrus a écrit :
>
>> Hi, I'm new to developing Wormux (though I've been playing for a
>> while), and I have a few questions.
>>
>> I have a patch against 0.8.2 and the svn trunk (the attached is
>> against svn) that allows downloading of a picture, in particular as
>> part of a map.  I have done this so that I can create a map at run
>> time based on data from a web service.  Is this something that might
>> get merged into the official game?  I have sent the patch though it  
>> is
>> extremely simple and doesn't have any progress indicator, error
>> handling, etc..
>>
>> I also created a team and maps based on the software company that I
>> work for.  We do not work on Open Source software so I don't think  
>> the
>> team that I create will be of interest to anyone else, the mascot  
>> is a
>> very ugly gorilla (I'm definitely no artist).
>>
>> To play with my friends I need to create binaries for OS X and  
>> Windows
>> (UNIX people are used to building their own).  I believe I have
>> created the OS X app, but am wondering about the Windows version.  I
>> have never done any Windows development and I'm not sure if I should
>> use mingw or VS. The wiki page implies that a VS build may require  
>> the
>> user to have VS installed.  I would rather avoid this if possible.
>> I'm currently pursuing the mingw solution.  Are the wiki pages up to
>> date?
>>
>> Unfortunately, I need the binaries soon, otherwise I would just wait
>> for official builds (assuming the patch is accepted).  I can also  
>> give
>> the webservice that I wrote, but it requires an Omniture account,  
>> so I
>> doubt it will be of much interest.
>>
>> Anyhow, thanks for the great game and any information/pointers that
>> you can provide.
>>
>> -Ivan
>>
>> P.S.  I tried sending this email twice before but it got swallowed
>> somewhere along the way.

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