I'm afraid the following bug cannot be closed easily as it's mainly due to
bugs in the network layer :

https://gna.org/bugs/index.php?11180
ghosts still appear in game => network bug

https://gna.org/bugs/index.php?10719
All clients are declared winners... => network bug and not very important
from my humble point of view

https://gna.org/bugs/index.php?10668
Unsynchronization of damage points... => network bug and the game
synchronize characters point regularly

https://gna.org/bugs/index.php?10227
Air hammer hole desync => network bug

As everybody tend to agree that Wormux 0.8 need to be out even with
a-not-so-perfect-solution-for-network (tm), I think we cannot consider
this kind of bug as blocker.

Regards,

Yannig

> -----Message d'origine-----
> De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De
la > part de [EMAIL PROTECTED]
> Envoyé : vendredi 29 février 2008 11:04
> À : wormux-dev@gna.org
> Objet : Re: [Wormux-dev] Preparing 0.8 final
>
> RCL wrote:
> > Hi!
> > 
> > Are there any critical show-stopper bugs in the current version?
>
> I see these as important enough to block the final release:
> https://gna.org/bugs/index.php?11180
> https://gna.org/bugs/index.php?10719
> https://gna.org/bugs/index.php?10668
> https://gna.org/bugs/index.php?10227
>
> > One of senior developers should probably take a role of release
engineer, > so
> > questions like the above one could be directly addressed to him/her :)
>
> > I personally can build a binary package for FreeBSD (and nudge a
> > port-maintainer to update port, too). However, I think that Windows >
version
> > should be ready as soon as possible, because that's where the largest
> user
> > base come from.
>
> I tend to disagree with that statment, I think the F/OSS world is the 
> main user share that the game has, but that is probably not that
important.
>
> Is it possible to cross-build for windows? I know in Debian there is 
> support to build w32 binaries, but I don't know how far the support >
extends.
>
> > I agree with shortening release cycle, *BUT* some tagging and
branching
> > should be used, so release is never built from "trunk" (code in beta4
is
> > actually way better tested than some code in the upcoming release and
> that
> > causes my concerns).
>
> I agree, this is the way it has been done in the past for some of the 
> releases, and is the way to be done.
>
> -- 
> Regards,
> EddyP
> =============================================
> "Imagination is more important than knowledge" A.Einstein
>



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