I'm afraid the following bug cannot be closed easily as it's mainly due to bugs in the network layer :
https://gna.org/bugs/index.php?11180 ghosts still appear in game => network bug https://gna.org/bugs/index.php?10719 All clients are declared winners... => network bug and not very important from my humble point of view https://gna.org/bugs/index.php?10668 Unsynchronization of damage points... => network bug and the game synchronize characters point regularly https://gna.org/bugs/index.php?10227 Air hammer hole desync => network bug As everybody tend to agree that Wormux 0.8 need to be out even with a-not-so-perfect-solution-for-network (tm), I think we cannot consider this kind of bug as blocker. Regards, Yannig > -----Message d'origine----- > De : [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] De la > part de [EMAIL PROTECTED] > Envoyé : vendredi 29 février 2008 11:04 > À : wormux-dev@gna.org > Objet : Re: [Wormux-dev] Preparing 0.8 final > > RCL wrote: > > Hi! > > > > Are there any critical show-stopper bugs in the current version? > > I see these as important enough to block the final release: > https://gna.org/bugs/index.php?11180 > https://gna.org/bugs/index.php?10719 > https://gna.org/bugs/index.php?10668 > https://gna.org/bugs/index.php?10227 > > > One of senior developers should probably take a role of release engineer, > so > > questions like the above one could be directly addressed to him/her :) > > > I personally can build a binary package for FreeBSD (and nudge a > > port-maintainer to update port, too). However, I think that Windows > version > > should be ready as soon as possible, because that's where the largest > user > > base come from. > > I tend to disagree with that statment, I think the F/OSS world is the > main user share that the game has, but that is probably not that important. > > Is it possible to cross-build for windows? I know in Debian there is > support to build w32 binaries, but I don't know how far the support > extends. > > > I agree with shortening release cycle, *BUT* some tagging and branching > > should be used, so release is never built from "trunk" (code in beta4 is > > actually way better tested than some code in the upcoming release and > that > > causes my concerns). > > I agree, this is the way it has been done in the past for some of the > releases, and is the way to be done. > > -- > Regards, > EddyP > ============================================= > "Imagination is more important than knowledge" A.Einstein > This message and any attachments (the "message") is intended solely for the addressees and is confidential. If you receive this message in error, please delete it and immediately notify the sender. Any use not in accord with its purpose, any dissemination or disclosure, either whole or partial, is prohibited except formal approval. The internet can not guarantee the integrity of this message. BNP PARIBAS (and its subsidiaries) shall (will) not therefore be liable for the message if modified. Do not print this message unless it is necessary, consider the environment. --------------------------------------------- Ce message et toutes les pieces jointes (ci-apres le "message") sont etablis a l'intention exclusive de ses destinataires et sont confidentiels. Si vous recevez ce message par erreur, merci de le detruire et d'en avertir immediatement l'expediteur. Toute utilisation de ce message non conforme a sa destination, toute diffusion ou toute publication, totale ou partielle, est interdite, sauf autorisation expresse. L'internet ne permettant pas d'assurer l'integrite de ce message, BNP PARIBAS (et ses filiales) decline(nt) toute responsabilite au titre de ce message, dans l'hypothese ou il aurait ete modifie. N'imprimez ce message que si necessaire, pensez a l'environnement. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev