On 28/01/2008, Kurosu <[EMAIL PROTECTED]> wrote:
> Eddy Petrișor a écrit :
> > On 28/01/2008, Bartek Weclewski <[EMAIL PROTECTED]> wrote:
> > I suspect you refer to the Windows port of the game.
> > Most likely, yes. The Windows porter (Kurosu, iirc) has to look over this.

> There already was such a request for a zip only file, and the project
> would probably happily trade more work for some more users on the
> packaging stuff, but I find it currently cumbersome.
>
> I rate the "also produce a zip file" as a very low priority unless very
> automated.

that was the idea ;-)

> > Notes to the person that will implement this:
> > - probably you should look at the make run target for an example of a
> > really portable way of running the game;
>
> Is that an autotools or a cmake generated target?

autotools, not sure if the cmake configuration we have offers this
facility (I don't use cmake, although I'll probably take a look after
cmake 1.6.0, when they introduce cross building support)

> > - localization doesn't work if the .mo files are not in the proper
> > place (make run also fails to localize), so the code needs to be
> > patched to look for the .mo files in a relative path (not sure if
> > gettext supports that).
>
> As said in the above paragraphs, it is handled by all the OS targets.
> The windows script is somewhat complex and would greatly benefit from
> the above DESTDIR trick. More specifically:
> - $prefix/share/locale is replaced by $install/locale
> - $prefix/share/wormux is replaced by $install/data

iirc, the way the binary itself is changed in that target

-- 
Regards,
EddyP
=============================================
"Imagination is more important than knowledge" A.Einstein
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