On 28/01/2008, Kurosu <[EMAIL PROTECTED]> wrote: > Eddy Petrișor a écrit : > > On 28/01/2008, Bartek Weclewski <[EMAIL PROTECTED]> wrote: > > I suspect you refer to the Windows port of the game. > > Most likely, yes. The Windows porter (Kurosu, iirc) has to look over this.
> There already was such a request for a zip only file, and the project > would probably happily trade more work for some more users on the > packaging stuff, but I find it currently cumbersome. > > I rate the "also produce a zip file" as a very low priority unless very > automated. that was the idea ;-) > > Notes to the person that will implement this: > > - probably you should look at the make run target for an example of a > > really portable way of running the game; > > Is that an autotools or a cmake generated target? autotools, not sure if the cmake configuration we have offers this facility (I don't use cmake, although I'll probably take a look after cmake 1.6.0, when they introduce cross building support) > > - localization doesn't work if the .mo files are not in the proper > > place (make run also fails to localize), so the code needs to be > > patched to look for the .mo files in a relative path (not sure if > > gettext supports that). > > As said in the above paragraphs, it is handled by all the OS targets. > The windows script is somewhat complex and would greatly benefit from > the above DESTDIR trick. More specifically: > - $prefix/share/locale is replaced by $install/locale > - $prefix/share/wormux is replaced by $install/data iirc, the way the binary itself is changed in that target -- Regards, EddyP ============================================= "Imagination is more important than knowledge" A.Einstein _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev