Hello, you're right! It's commited in r3010 :-)
Matt (gentildemon) Kurosu a écrit : > Hello, > > in weapon/explosion.cpp, there's a strange calculus in > ApplyExplosion_common up to line 156: > > double dmg; > if ( config.explosion_range != 0) > dmg = cos(M_PI_2 * distance / config.explosion_range); > else > dmg = cos(M_PI_2 * distance); > > dmg *= config.damage; > obj->AddDamage (config.damage); > > End result: dmg is not used. Shouldn't the last line read: > obj->AddDamage (dmg) > instead? > > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev