Hello,

you're right! It's commited in r3010 :-)

Matt (gentildemon)


Kurosu a écrit :
> Hello,
>
> in weapon/explosion.cpp, there's a strange calculus in
> ApplyExplosion_common up to line 156:
>
> double dmg;
> if ( config.explosion_range != 0)
>   dmg = cos(M_PI_2 * distance / config.explosion_range);
> else
>   dmg = cos(M_PI_2 * distance);
>
> dmg *= config.damage;
> obj->AddDamage (config.damage);
>
> End result: dmg is not used. Shouldn't the last line read:
> obj->AddDamage (dmg)
> instead?
>
>   


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