> > But I'm desperate with the way wormux is developed, not because it is > bad, but rather because it doesn't suit me. Release without feature > freeze and testing of the very tarball released is not my cup of tea.
I understood, but releasing alone with no help spending 2 hours of my time for a game I never played was quite frustrating too... And since I have no more time to test during the evening, I say, ok, let's releasing... You know the result. News were made on LinuxFR website without testing it more and so on... > Last time I ran valgrind, I was overwhelmed by the leaks and access > errors. This played some role in my leaving the wormux development > effort one year ago. > > Add to this that the packaging bug (docs/licence) I reported one year > ago over mail and IRC hasn't be fixed, and what I felt as carelessness > overwhelmed me. Well, at least in the past, we have offered you a written svn access. You know applying patch and remember each bug report is sometimes not easy... > My fault for not registering to the bugtracker and posting the bug > report there, I guess. I'm pretty sure you can post on the bugtracker without registering. Anyway, you know there is some open bugs that nobody cares about. For instance, I have associated yeKcim with bug 5018 (https://gna.org/bugs/?5018) a long time ago, and the result is that he has just fixed the maps because somebody sent a comment on LinuxFR () This is quite boring when you try to have a square management of bugs... > > >> Second, Polygon is also already defined by the windows GDI API. This > [...] > > Why are you including windows GDI API ? I don't think we need it > > I don't, the way windows headers are does. Here's what's conflicting > when compiling network/index_server.cpp: > - includes leading to Polygon class definition: > network/index_server.h -> network/network.h -> menu/network_menu.h > -> menu/menu.h -> gui/button.h -> tool/resource_manager.h > -> map/random_map.h -> graphic/polygon_generator.h > -> graphic/polygon.h > - includes leading to Polygon function declaration: > network/index_server.cpp -> network/download.h -> curl.h > -> winsock2.h -> windows.h -> wingdi.h > :-( > But indeed, there's a way to break this dependency. See new polygon.diff > > This underlines the benefits of cleaning some headers with forward > declarations, thus saving compile time and memory. My laptop is > clearly io-bound here (most of the time, less than 15% CPU use). > > >> Fourth, isnan should be used with the std:: scope in > >> src/object/physical_obj.cpp, as done with isnan.diff > > > > isnan is not part of true C++ for what I know. There's a problem too > > with that on apple system... > > http://lists.apple.com/archives/xcode-users/2005/Feb/msg00238.html > > Indeed, and that's gcc 3.3. One could check whether isnan is in the > std namespace: > http://blitz.cvs.sourceforge.net/blitz/blitz/m4/ac_cxx_isnan_in_namespace_std.m4?revision=1.1&view=markup > > As you can read, isnan is a C99 function and C++ relies on an earlier version of C, so we have to force the compiler to accept C99 function in C++ code. Anyway, I don't know how this problem can be solved exactly, I'm not sure that anybody will accept to spend to time to change the makefile or the autogen.sh file, but you're right, there's something to do, at least for Windows and Apple systems... Regards, Matt (gentildemon) > > But then, if it isn't, maybe the __isnan function inlined in math.h > should be used... A macro maybe, but that won't get us much further. > > Best regards, > Kurosu > ------------------------------------------------------------------------ > > Index: src/network/network.h > =================================================================== > --- src/network/network.h (r‚vision 2671) > +++ src/network/network.h (copie de travail) > @@ -29,12 +29,12 @@ > #include "distant_cpu.h" > #include "include/action.h" > #include "include/base.h" > -#include "menu/network_menu.h" > > //----------------------------------------------------------------------------- > const std::string WORMUX_NETWORK_PORT = "3826"; > const uint WORMUX_NETWORK_PORT_INT = 3826; > > class NetworkServer; > +class NetworkMenu; > > class Network > { > Index: src/menu/map_selection_box.cpp > =================================================================== > --- src/menu/map_selection_box.cpp (r‚vision 2671) > +++ src/menu/map_selection_box.cpp (copie de travail) > @@ -23,6 +23,7 @@ > #include "include/action_handler.h" > #include "map/maps_list.h" > #include "network/network.h" > +#include "gui/null_widget.h" > > MapSelectionBox::MapSelectionBox(const Rectanglei &rect, bool _display_only) > : > HBox(rect, true), selected_map_index(0) > > ------------------------------------------------------------------------ > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev