Oznog,
could you revert you last commit ? or fix it ?
Bye,
Matt
Sandra et Yannig a écrit :
Hi Oznog,
I'm not very please with this change. Now character's don't keep there own
position of crosshair angle and we have only one angle position for the whole
team.
You can look at this commit :
http://svn.gna.org/viewcvs/wormux?rev=1599&view=rev
Simplification doesn't mean remove what's already done and if you're removing
code try to understand what is done before doing it. Don't remove features !
Last, calcul_d is computed only when pressing a key. In Draw, we refresh this
value 50 times/s ...
Regards,
Drayan
Le Mercredi 6 Décembre 2006 22:48, OznOg a écrit :
Author: oznog
Date: Wed Dec 6 22:48:23 2006
New Revision: 1829
URL: http://svn.gna.org/viewcvs/wormux?rev=1829&view=rev
Log:
Removed crosshair_position from character and put refresh
of position in draw.
Modified:
trunk/src/character/character.cpp
trunk/src/character/character.h
trunk/src/include/action_handler.cpp
trunk/src/weapon/crosshair.cpp
trunk/src/weapon/crosshair.h
_______________________________________________
Wormux-cvs mailing list
Wormux-cvs@gna.org
https://mail.gna.org/listinfo/wormux-cvs
_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev
_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev