Oznog,

could you revert you last commit ? or fix it ?

Bye,

Matt

Sandra et Yannig a écrit :
Hi Oznog,

I'm not very please with this change. Now character's don't keep there own position of crosshair angle and we have only one angle position for the whole team.

You can look at this commit : http://svn.gna.org/viewcvs/wormux?rev=1599&view=rev

Simplification doesn't mean remove what's already done and if you're removing code try to understand what is done before doing it. Don't remove features !

Last, calcul_d is computed only when pressing a key. In Draw, we refresh this value 50 times/s ...

Regards,

Drayan

Le Mercredi 6 Décembre 2006 22:48, OznOg a écrit :
Author: oznog
Date: Wed Dec  6 22:48:23 2006
New Revision: 1829

URL: http://svn.gna.org/viewcvs/wormux?rev=1829&view=rev
Log:
     Removed crosshair_position from character and put refresh
     of position in draw.


Modified:
    trunk/src/character/character.cpp
    trunk/src/character/character.h
    trunk/src/include/action_handler.cpp
    trunk/src/weapon/crosshair.cpp
    trunk/src/weapon/crosshair.h


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