Hi!
Le Vendredi 16 Juin 2006 01:49, Kurosu a écrit :
> I've written a TeamResults with plenty of STL bravado that I hope will give
> all you C++ freaks a warm and fuzzy feeling.
Sounds promising :)

> More seriously, this helps factorizing a bit things. What is stored and
> what can be retrieved is not final: for instance, I'm only storing a
> pointer to the Character who gets the biggest score in some domain, while I
> really only need a std::couple<const char*, int> .
Keep the Character*, we will need it to display the skins who are the 'most 
violent' ... ;)

> Rendering could first render all <most ...>/<name>/<score> rectangles into
> surfaces, check size, and determine the final rectangles sizes so that all
> are aligned.
I don't know the best way to draw tables, but I think you can easily draw one 
with the current gui code ( with gui/hbox.cpp and gui/vbox.cpp ), if 
gentildemon can confirm this.

a+
Lodesi

> Best regards,
> Kurosu





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