Hi! Le Vendredi 16 Juin 2006 01:49, Kurosu a écrit : > I've written a TeamResults with plenty of STL bravado that I hope will give > all you C++ freaks a warm and fuzzy feeling. Sounds promising :)
> More seriously, this helps factorizing a bit things. What is stored and > what can be retrieved is not final: for instance, I'm only storing a > pointer to the Character who gets the biggest score in some domain, while I > really only need a std::couple<const char*, int> . Keep the Character*, we will need it to display the skins who are the 'most violent' ... ;) > Rendering could first render all <most ...>/<name>/<score> rectangles into > surfaces, check size, and determine the final rectangles sizes so that all > are aligned. I don't know the best way to draw tables, but I think you can easily draw one with the current gui code ( with gui/hbox.cpp and gui/vbox.cpp ), if gentildemon can confirm this. a+ Lodesi > Best regards, > Kurosu ___________________________________________________________________________ Yahoo! Mail réinvente le mail ! Découvrez le nouveau Yahoo! Mail et son interface révolutionnaire. http://fr.mail.yahoo.com _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev