> [EMAIL PROTECTED] a écrit :
>
>>>>>And what about XCF files? :-) Use more generic name like
>>>>>"original_format", "src", etc.
>>>>>
>>>>>
>>>>You're right !
>>>>/datasrc ?
>>>>
>>>>
>>>It's ok for me. But I think we shouln't have the directory in the wormux
>>>directory. Some people download Wormux from source because there is no
>>>package for their distributions and they probably do not want to
>>>download the data source.
>>>
>>>Matt
>>>
>>>
>>There's a difference between the svn repository and a tarball release. A
>>release is made by a 'make dist' and does not contain all the files in
>> the
>>repository, for example 'autogen.sh' and some others. And, of course, it
>>won't contain the 'datasrc' dir.
>>
>>If some people wants to use the SVN repos to build their Wormux, they
>>should know that, so I don't think this is a problem.
>>
>>
> Hum, yes, sure, you're right !!
>
> Matt

So, to resume, I think of something like:
/datasrc
  |-- interface
  |-- map
  |-- menu
  |-- skin
        |-- skin1
        |-- skin2
  |-- etc...

If some svg file contains more than one picture, put it on the above dir,
I mean: if the svg contains elements for skin1 and skin2, put it in the
skin dir, if it contains some skin plus some button, put it in the 'svg'
dir. etc

By the way, could anyone of our talented graphist make the icons for the
loading screens, I mean:
- for initial loading: skins loading, team loading, maps loading
- for game loading (when starting a new game): general initialization,
characters positionning, map initialization, objects positionning

Each icon might be in 2 states: not done/done, and the state 'loading' is
represented by alternatively switching between not done/done.
Not done/done might be greyed/coloured.

I have begun writing some code for managing the loading screens but it
could be better to work with real graphisms.

Jean



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