Le 25.04.2006 09:13, olivier boyer a écrit :

>
>
> On 4/24/06, *artefact* <[EMAIL PROTECTED]
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     yeKcim wrote:
>
>     > Add svg in source will make a big fat package. What about do a page
>     > with svg on the wiki ? I think that could be better.
>     >
>     > yeKcim
>
>
>     SVG is light ! The interest of having SVG into svn is for managing
>     the
>     versions...
>
>     Jean
>
>
> in theory it is ! But  my SVG packages will weigth a little bit  more
> than 1 Mo.
1Mo in all ? It is not so much. And the svg won't be in the releases, so
it does not matter.


>
>     >
>     >
>     >
>     > Victor STINNER a écrit :
>     >
>     >>> Could it be possible to have the SVG graphisms in the subversion
>     >>> repository ?
>     >>
>     >>
>     >> Or simply directly in data/skin/NAME/*.svg,
>     data/map/NAME/*.svg. If
>     >> you do
>     >> like that, just fix configure.ac <http://configure.ac> script
>     which list data files using find
>     >> with exlude list.
>     >>
>
I thought about a 'svg' dir at the root so that we don't have to modify
the configure.ac file to not handle svg when preparing the tarballs.


>     >> Haypo
>
>
> How i manage the svg package ?
> 1/ One file by picture ?
> 2/ One big file with all the pictures inside ?
> 3/ One file by stage with all the pictures of this stage inside ?

My idea is to have a dir tree like data, at least for the first levels, ie:
/svg
  |-- interface
  |-- map
  |-- menu
  |-- skin
        |-- skin1
        |-- skin2
  |-- etc...

If some svg file contains more than one picture, put it on the above
dir, I mean: if the svg contains elements for skin1 and skin2, put it in
the skin dir, if it contains some skin plus some button, put it in the
'svg' dir. etc

By the way, could anyone of our talented graphist make the icons for the
loading screens, I mean:
- for initial loading: skins loading, team loading, maps loading
- for game loading (when starting a new game): general initialization,
characters positionning, map initialization, objects positionning

Each icon might be in 2 states: not done/done, and the state 'loading'
is represented by alternatively switching between not done/done.
Not done/done might be greyed/coloured.

I have begun writing some code for managing the loading screens but it
could be better to work with real graphisms.

Jean

>
> -- 
> Zi olive
> --

-- 
 ________________________________________ 
/ Tampax : le nouveau coup de sang de la \
| CGT . -+- La Nouvelle République de   |
\ Tours, 05/01/1994 -+-                  /
 ---------------------------------------- 
        \   ^__^
         \  (..)\_______
            (__)\       )\/\
                ||----w |
                ||     ||


_______________________________________________
Wormux-dev mailing list
Wormux-dev@gna.org
https://mail.gna.org/listinfo/wormux-dev

Répondre à