All the modification haven't been done. In fact, there are special
weapons... For example, in the original game Worms, you can play 2 times
with the shotgun in the same turn, or you can use a ninja cord and then
use a another weapon. That's why I add "bool can_change_weapon" and
"uint nb_replay" in the weapon class. This is still not used but it
should be implemented fast !
Matthieu : Can you do implement "nb_replay" (e.g. for gun) ? It will be
cool, because I like this weapon !
Yes, I have planed to implement this function, but I want to clean more
code before...
The problem is I don't know where to manage
the "State" of the game_loop, would I manage it in keyboard.cpp, or will
it be better to manage it in weapon.cpp ?
Weapon class, I think.
Ok, so let's do it in weapon.cpp. I do it
Bye, Haypo
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