In the CL07 branch, the weapon dynamite is drawed badly. I discover the problem : the surface of dynamite is created by a sprite of BatonDynamite. The problem is that baton.image.get_frame_surface(0) don't give the surface of the first sprite but the surface of the 16 sprites. > you're right. Since I'm trying to clean the weapon code, I have note this too. I think there is a Clanlib bug It's not a clan bug. I have told this to the developers of clanlib and they say me it's normal... I don't understand their logic but :). For the cvs commit, i have send a request to be membership :). |