Hi, Thank you for your good review. Good because we have good notes and becauce you show us bad points of Wormux. http://www.linuxgames.com/?dataloc=/reviews/wormux/
For your information, we're preparing a 0.5 release. Today, installation is really difficult (if you hate compilation) : you have to install ClanLib 0.7 (I think that only Gentoo have package), and get Wormux from CVS. Not a lot of news. We _prepare_ great improvment. E.g. you said that there is a lack of weapon. We don't implement so much weapons because it's really heavy. So we are preparing code to implement a Python parser which will allow us to writte weapons in Python ! " The sound effects in this game are fairly well done, if somewhat limited in scope. " : It's a little bit better in CVS. But, you forgot to speak about "Wormux tuning". It's really easy to add new sound, change weapons graphics, add a new skin, add a new map, etc. Ok, our document is too small : http://www.wormux.org/en/customize.php " On each turn, a player must first manually select which character they would like to use. " : it's an option which is true by default ... But you're right, not option does exist in Options menu, nor in ~/.wormux/config.xml or wormux/data/game_mode/classic.xml ... => TODO ! " Without the inclusion of opponent AI, or the ability to network a game, " : it's already in our TODO list ... Screenshots really sucks (in comparaison to current Wormux state ;-)). Bye, Haypo