Hi,

Thank you for your good review. Good because we have good notes and
becauce you show us bad points of Wormux.
http://www.linuxgames.com/?dataloc=/reviews/wormux/

For your information, we're preparing a 0.5 release. Today, installation
is really difficult (if you hate compilation) : you have to install
ClanLib 0.7 (I think that only Gentoo have package), and get Wormux from
CVS. Not a lot of news. We _prepare_ great improvment. E.g. you said
that there is a lack of weapon. We don't implement so much weapons
because it's really heavy. So we are preparing code to implement a
Python parser which will allow us to writte weapons in Python !

" The sound effects in this game are fairly well done, if somewhat
limited in scope. " : It's a little bit better in CVS. But, you forgot
to speak about "Wormux tuning". It's really easy to add new sound,
change weapons graphics, add a new skin, add a new map, etc. Ok, our
document is too small :
  http://www.wormux.org/en/customize.php

" On each turn, a player must first manually select which character they
would like to use. " : it's an option which is true by default ... But
you're right, not option does exist in Options menu, nor in
~/.wormux/config.xml or wormux/data/game_mode/classic.xml ...
=> TODO !


" Without the inclusion of opponent AI, or the ability to network a
game, " : it's already in our TODO list ...

Screenshots really sucks (in comparaison to current Wormux state ;-)).

Bye, Haypo


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