TODO : ------ - Add again tile code (was clipping.cpp/clipping.h in Wormux 0.4) : update surface like 1200x1200 is really a stupid thing :-P So we should use 128x128 or smaller surfaces. grumbel (from #clanlib on IRC) also said that we can remove empty surfaces. He's right. That's a great optimisation !
- Fix pause : crash on my computer (problem with SDL keyboard ?) - And ? I found in TODO.txt a lot of things to do, but ... 75% of them are done! That sounds really cool ;-) TODO for next release : --------- - Animate the background - Ninja rope ... - Network ... - AI ... - Tools "dig" and "build a bridge" - Weapons "Ming Vase", "sheep", "super banana", etc. ? - Stats about each character Bye, Haypo