TODO :
------

- Add again tile code (was clipping.cpp/clipping.h in Wormux 0.4) :
update surface like 1200x1200 is really a stupid thing :-P So we should
use 128x128 or smaller surfaces. grumbel (from #clanlib on IRC) also
said that we can remove empty surfaces. He's right. That's a great
optimisation !

- Fix pause : crash on my computer (problem with SDL keyboard ?)

- And ?


I found in TODO.txt a lot of things to do, but ... 75% of them are done!
That sounds really cool ;-)



TODO for next release :
---------

- Animate the background
- Ninja rope ...
- Network ...
- AI ...
- Tools "dig" and "build a bridge"
- Weapons "Ming Vase", "sheep", "super banana", etc. ?
- Stats about each character

Bye, Haypo


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