Hi, Yesterday when a try to do a fade out on map author name, I realized that ClanLib can't change alpha of a font. After two hours of ... um, stupid hacking ... I realized that the problem came from ... SDL :-(
SDL doesn't support set_alpha() argument. So I wrote a patch to fix this. But before commiting this patch in ClanLib, I sent an email to Andreas Schiffler to add a function in SDL-gfx, and another to ClanLib to fix a problem in CL_Sprite::draw(). So, to sum up : ClanLib SDL will support scaling, rotation, and alpha blending in some weeks ;-) So Wormux will works correctly on all video cards (with and without OpenGL). Bye, Haypo