Hi,

Yesterday when a try to do a fade out on map author name, I realized
that ClanLib can't change alpha of a font. After two hours of ... um,
stupid hacking ... I realized that the problem came from ... SDL :-(

SDL doesn't support set_alpha() argument. So I wrote a patch to fix
this.

But before commiting this patch in ClanLib, I sent an email to Andreas
Schiffler to add a function in SDL-gfx, and another to ClanLib to fix a
problem in CL_Sprite::draw().

So, to sum up : ClanLib SDL will support scaling, rotation, and alpha
blending in some weeks ;-) So Wormux will works correctly on all video
cards (with and without OpenGL).

Bye, Haypo


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