Salut,

effectivement, make clean a été mon ami :)

Matt

lds a écrit :

Salut.
Aucune idée, je n'ai pas ça ici :/
Essaye peut-être de faire un make clean / make...

Lodesi

Le Samedi 10 Décembre 2005 19:55, Matthieu Fertré a écrit :
Hello,

sorry no time to speak english...

Wormux n'est pas jouable chez moi, quand je lance une partie, j'ai ça :

ResourceManager: sprite resource "drowned" has no grid element
, firefoxteamdone!
o Load teams: tux, ver, nuts, os_libre, escargot, alien, gnuteam,
poulpe, firefoxteam, pink_floyd

o Load maps: mer, noel, cowland, arbre, grenouilles, space, prehistorik
Warning! Winds particles mass is too low! Set by default to 0.3
, halloween, araignee
Warning! Winds particles mass is too low! Set by default to 0.3
, banquise, pirates, libellule

Couldn't open audio: No available audio device
[Sound] Error : No sound found for sample menu/clic
[Sound] Error : No sound found for sample menu/ok
Couldn't open audio:
[Sound] Error : No sound found for sample menu/clic

[ Starting a new game ]
Loading game... => Splashscreen is TODO
o Initialisation
o Find a random position for worms
Ground initialization...Checking empty tiles of map
45tiles deleted!
done
Reset character...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1216780608 (LWP 14806)]
0x080930c6 in PhysicalObj::IsDead (this=0x9780f00) at
object/physical_obj.cpp:495
495     bool PhysicalObj::IsDead () const
(gdb) bt
#0  0x080930c6 in PhysicalObj::IsDead (this=0x9780f00) at
object/physical_obj.cpp:495
#1  0x080b465b in Character::Reset (this=0x887eac0) at
team/character.cpp:1014
#2  0x080c06b8 in Team::Reset (this=0x87c4f98) at team/team.cpp:488
#3  0x080c51fd in TeamsList::Reset (this=0x9780f00) at
team/teams_list.cpp:187
#4  0x08056d0d in InitGameData_Local () at game/game_loop.cpp:219
#5  0x08056d78 in InitGameData () at game/game_loop.cpp:239
#6  0x08058628 in InitGame () at game/game_loop.cpp:275
#7  0x0805583d in Jeu::LanceJeu (this=0x8114b40) at game/game.cpp:207
#8  0x0804fb6c in AppWormux::main (this=0x8114a58, argc=1,
argv=0xbfaf0a84) at main.cpp:246
#9  0x0804fede in main (argc=1, argv=0xbfaf0a84) at main.cpp:285
(gdb)


Par ailleurs (et je pense que c'est lié), qd je quitte le jeu, même si
j'ai juste affiché le menu principal, ça termine par un segfault.
o Load teams: tux, ver, nuts, os_libre, escargot, alien, gnuteam,
poulpe, firefoxteam, pink_floyd

o Load maps: mer, noel, cowland, arbre, grenouilles, space, prehistorik
Warning! Winds particles mass is too low! Set by default to 0.3
, halloween, araignee
Warning! Winds particles mass is too low! Set by default to 0.3
, banquise, pirates, libellule

Couldn't open audio: No available audio device

[ End of game ]
[Thread -1218991184 (zombie) exited]
o Please tell us your opinion of Wormux via email:
 wormux-dev@gna.org

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1217042752 (LWP 14886)]
0x080835d6 in std::_Destroy<Character*, std::allocator<Character> >
(__first=0x896df98, __last=0x896e818, [EMAIL PROTECTED]) at
mt_allocator.h:614
614           destroy(pointer __p) { __p->~_Tp(); }
(gdb) bt
#0  0x080835d6 in std::_Destroy<Character*, std::allocator<Character> >
(__first=0x896df98, __last=0x896e818, [EMAIL PROTECTED]) at
mt_allocator.h:614
#1  0x08089b1f in std::_List_base<Team, std::allocator<Team> >::_M_clear
(this=0x8115280) at stl_vector.h:273
#2  0x080c61e8 in __tcf_1 () at stl_list.h:332
#3  0xb79ea5e7 in exit () from /lib/tls/i686/cmov/libc.so.6
#4  0xb79d3eac in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
#5  0x0804c671 in _start () at ../sysdeps/i386/elf/start.S:119
(gdb)

Quelqu'un s'en occupe ?

++
Matt


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