Salut.
Aucune idée, je n'ai pas ça ici :/
Essaye peut-être de faire un make clean / make...

Lodesi

Le Samedi 10 Décembre 2005 19:55, Matthieu Fertré a écrit :
> Hello,
>
> sorry no time to speak english...
>
> Wormux n'est pas jouable chez moi, quand je lance une partie, j'ai ça :
>
> ResourceManager: sprite resource "drowned" has no grid element
> , firefoxteamdone!
> o Load teams: tux, ver, nuts, os_libre, escargot, alien, gnuteam,
> poulpe, firefoxteam, pink_floyd
>
> o Load maps: mer, noel, cowland, arbre, grenouilles, space, prehistorik
> Warning! Winds particles mass is too low! Set by default to 0.3
> , halloween, araignee
> Warning! Winds particles mass is too low! Set by default to 0.3
> , banquise, pirates, libellule
>
> Couldn't open audio: No available audio device
> [Sound] Error : No sound found for sample menu/clic
> [Sound] Error : No sound found for sample menu/ok
> Couldn't open audio:
> [Sound] Error : No sound found for sample menu/clic
>
> [ Starting a new game ]
> Loading game... => Splashscreen is TODO
> o Initialisation
> o Find a random position for worms
> Ground initialization...Checking empty tiles of map
> 45tiles deleted!
> done
> Reset character...
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread -1216780608 (LWP 14806)]
> 0x080930c6 in PhysicalObj::IsDead (this=0x9780f00) at
> object/physical_obj.cpp:495
> 495     bool PhysicalObj::IsDead () const
> (gdb) bt
> #0  0x080930c6 in PhysicalObj::IsDead (this=0x9780f00) at
> object/physical_obj.cpp:495
> #1  0x080b465b in Character::Reset (this=0x887eac0) at
> team/character.cpp:1014
> #2  0x080c06b8 in Team::Reset (this=0x87c4f98) at team/team.cpp:488
> #3  0x080c51fd in TeamsList::Reset (this=0x9780f00) at
> team/teams_list.cpp:187
> #4  0x08056d0d in InitGameData_Local () at game/game_loop.cpp:219
> #5  0x08056d78 in InitGameData () at game/game_loop.cpp:239
> #6  0x08058628 in InitGame () at game/game_loop.cpp:275
> #7  0x0805583d in Jeu::LanceJeu (this=0x8114b40) at game/game.cpp:207
> #8  0x0804fb6c in AppWormux::main (this=0x8114a58, argc=1,
> argv=0xbfaf0a84) at main.cpp:246
> #9  0x0804fede in main (argc=1, argv=0xbfaf0a84) at main.cpp:285
> (gdb)
>
>
> Par ailleurs (et je pense que c'est lié), qd je quitte le jeu, même si
> j'ai juste affiché le menu principal, ça termine par un segfault.
> o Load teams: tux, ver, nuts, os_libre, escargot, alien, gnuteam,
> poulpe, firefoxteam, pink_floyd
>
> o Load maps: mer, noel, cowland, arbre, grenouilles, space, prehistorik
> Warning! Winds particles mass is too low! Set by default to 0.3
> , halloween, araignee
> Warning! Winds particles mass is too low! Set by default to 0.3
> , banquise, pirates, libellule
>
> Couldn't open audio: No available audio device
>
> [ End of game ]
> [Thread -1218991184 (zombie) exited]
> o Please tell us your opinion of Wormux via email:
>   wormux-dev@gna.org
>
> Program received signal SIGSEGV, Segmentation fault.
> [Switching to Thread -1217042752 (LWP 14886)]
> 0x080835d6 in std::_Destroy<Character*, std::allocator<Character> >
> (__first=0x896df98, __last=0x896e818, [EMAIL PROTECTED]) at
> mt_allocator.h:614
> 614           destroy(pointer __p) { __p->~_Tp(); }
> (gdb) bt
> #0  0x080835d6 in std::_Destroy<Character*, std::allocator<Character> >
> (__first=0x896df98, __last=0x896e818, [EMAIL PROTECTED]) at
> mt_allocator.h:614
> #1  0x08089b1f in std::_List_base<Team, std::allocator<Team> >::_M_clear
> (this=0x8115280) at stl_vector.h:273
> #2  0x080c61e8 in __tcf_1 () at stl_list.h:332
> #3  0xb79ea5e7 in exit () from /lib/tls/i686/cmov/libc.so.6
> #4  0xb79d3eac in __libc_start_main () from /lib/tls/i686/cmov/libc.so.6
> #5  0x0804c671 in _start () at ../sysdeps/i386/elf/start.S:119
> (gdb)
>
> Quelqu'un s'en occupe ?
>
> ++
> Matt
>
>
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev





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