> Hi!
> > - A caractere falls : can we use jump skin
> (mirror) or
> > another ?
> For a character fall, you can do a skin named
> "fall"! :)

Ok. I use it, when a character falls the skin is used
but the skin continue to be use after, when he walk !


> >
> > - I write RIP on the wilber tomb stone but
> sometime
> > wormux use mirror dead skin so, can i force the
> game
> > to not use dead skin in mirror mode ?
> I'll set this as the default mode.
> 
> > - I am really sad to see that jetpack-walk is
> useless,
> > i continue to draw it, na !
> You can use it now!
> I said in my last mail you could use it with a skin
> with name of the weapon, 
> but it appears this conflict with the current
> skins...
> So from now, you have add "weapon-" before the name
> of the weapon.
> For example, to add the jetpack-walk skin, you need
> to use the name 
> "weapon-jetpack"!
> Take care, it's still buggy...

Don't work on my version, perhaps i use a too old
0.7svn version ! I will try again later.


> > - Is it possible to stop animation when the
> character
> > is selected to play (we can see animation on a
> jumping
> > character !) and a fallen character (he falls so i
> > think he don't continue to play) ?
> Yes, you can use the option
> <not_while_playing>1</not_while_playing> inside 
> the "animation" sprite. I have already put this flag
> in firefox, gnu and tux.

Thank you.


yeKcim


        

        
                
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