> Hi! > > - A caractere falls : can we use jump skin > (mirror) or > > another ? > For a character fall, you can do a skin named > "fall"! :)
Ok. I use it, when a character falls the skin is used but the skin continue to be use after, when he walk ! > > > > - I write RIP on the wilber tomb stone but > sometime > > wormux use mirror dead skin so, can i force the > game > > to not use dead skin in mirror mode ? > I'll set this as the default mode. > > > - I am really sad to see that jetpack-walk is > useless, > > i continue to draw it, na ! > You can use it now! > I said in my last mail you could use it with a skin > with name of the weapon, > but it appears this conflict with the current > skins... > So from now, you have add "weapon-" before the name > of the weapon. > For example, to add the jetpack-walk skin, you need > to use the name > "weapon-jetpack"! > Take care, it's still buggy... Don't work on my version, perhaps i use a too old 0.7svn version ! I will try again later. > > - Is it possible to stop animation when the > character > > is selected to play (we can see animation on a > jumping > > character !) and a fallen character (he falls so i > > think he don't continue to play) ? > Yes, you can use the option > <not_while_playing>1</not_while_playing> inside > the "animation" sprite. I have already put this flag > in firefox, gnu and tux. Thank you. yeKcim ___________________________________________________________________________ Nouveau : téléphonez moins cher avec Yahoo! Messenger ! Découvez les tarifs exceptionnels pour appeler la France et l'international. Téléchargez sur http://fr.messenger.yahoo.com