Hi!
> - A caractere falls : can we use jump skin (mirror) or
> another ?
For a character fall, you can do a skin named "fall"! :)
>
> - I write RIP on the wilber tomb stone but sometime
> wormux use mirror dead skin so, can i force the game
> to not use dead skin in mirror mode ?
I'll set this as the default mode.

> - I am really sad to see that jetpack-walk is useless,
> i continue to draw it, na !
You can use it now!
I said in my last mail you could use it with a skin with name of the weapon, 
but it appears this conflict with the current skins...
So from now, you have add "weapon-" before the name of the weapon.
For example, to add the jetpack-walk skin, you need to use the name 
"weapon-jetpack"!
Take care, it's still buggy...

> - Is it possible to stop animation when the character
> is selected to play (we can see animation on a jumping
> character !) and a fallen character (he falls so i
> think he don't continue to play) ?
Yes, you can use the option <not_while_playing>1</not_while_playing> inside 
the "animation" sprite. I have already put this flag in firefox, gnu and tux.

> - What do you think about my skins ? (i know what you
> think about firefox, not a fox,... but i just want to
> draw the same character than the icon :
> http://www.firefox.fr/images/header-small.gif)
They are all cute!

> Sorry to disturb you with all my questions.
> Thank you for your answers.
As always, no problem!

Are you finally able to play the developpement version?

Also, if you want, we can include you in the team and give you access to the 
svn,so that you can modify directly all your skin, when you want! To do this 
you have to do à 'membership request' on gna.org (you need to create an 
account first). Then, there is a page on gna which explains how svn works. 
If you have any problem, you can come on irc,where we will explain you 
everything (in french ;)

A+
Lodesi





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