On 16 October 2011 23:01, Stefan Dösinger <[email protected]> wrote: > + hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, > + pools[i].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, > + D3DFMT_DXT5, pools[i].pool, &texture, NULL); Same comment about dynamic textures as for patch 2/7.
> + rect.left = 0; rect.top = 0; rect.right = 2; rect.bottom = 2; I don't care strongly about this, but note that SetRect() exists.
