On 16 October 2011 22:56, Stefan Dösinger <[email protected]> wrote: > + hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, > D3DUSAGE_DYNAMIC, dxt_formats[i].fmt, > + D3DPOOL_DEFAULT, &texture, NULL); You should check D3DCAPS2_DYNAMICTEXTURES before using dynamic textures. Also, wouldn't it be more appropriate to make this part of the test in patch 3/7?
