2009/3/30 Paul TBBle Hampson <paul.hamp...@pobox.com>:
> Any suggestions on the work that is needed? Apart from the above
> GL_INVALID_VALUE, I'm unaware of any failures apart from it being slow.
>
I'd need to do a proper review, but eg. "can_convert_d3dcolor" is
something that needs a bit more thought to be properly integrated.
Properly handling GL_VERTEX_PROGRAM_POINT_SIZE_ARB looks like another,
although that should probably be done separately from this patch set
in the first place (that's essentially bug 8826).


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