Am Donnerstag, 20. März 2008 14:17:56 schrieb H. Verbeet: > On 20/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > Henri once suggested making the shader_backend_t structure a COM object, > > that is created and destroyed by the device. That would make the state of > > the data > > I never mentioned COM there. On IRC I think you once mentioned making the shader backend an object, and since we don't have a C++ compiler anyway I concluded COM. (That was a follow-up discussion on the patch that moved the shader backend resources into a device instead of using static variables). I'm sorry if I put words in your mouth you didn't say.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
