On 20/03/2008, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Henri once suggested making the shader_backend_t structure a COM object, that > is created and destroyed by the device. That would make the state of the data I never mentioned COM there.
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... H. Verbeet
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Ivan Gyurdiev
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
- Re: [4/22] WineD3D: A shader backend descriptor for the a... Stefan Dösinger
