Well spotted, pushed a fix for it… > For the grid, how about having another shader that draws lines on the edges? > That would also take care of most of the work for adding a grid to the editor
I´m going to try to take care of that feature soon :) But I´m against showing a real grid in-game. It´s fine to hint at it by using on-node markers like the buildhelp and these star markers, but IMHO an actual grid is only a tool to make it easier to design the map, and not desirable for the gameplay. -- https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266 Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp