I have done some testing as well and have selected multiple buildings on a slow machine - no problem :)
For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor: https://bugs.launchpad.net/widelands/+bug/1529261 -- https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266 Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp