-1 for hard-coding this to the maps' names. We cannot hard-code future maps 
uploaded to the website, and the list can get quite long.

I have found a way to shift the calculation past the initial saveloading cycle. 
We still get a black screen, but it has a message on it, so the player will 
know that something's happening.

With that change, I don't think that we will need the fix from r9000 any more?
-- 
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