"Widelands is too mature for the player base to find bugs like that acceptable 
in a release."

Unless you have asked the player-base about the matter, the above statement is 
arbitrary. If you dare, you can conduct a poll on the issue. Projects much 
bigger and much more serious than Widelands have no problem releasing code that 
is not tested in every possible way, exactly to involve the user-base in the 
testing process (even more so when it comes to complex control flow). The 
endless loop you fixed after many months, would have been both reported and 
fixed much earlier if there was a release to expose it to users. Most 
importantly, the vast majority of modern user-bases has no more problem dealing 
with minor bugs, as long as they have an easy way to report them and the 
programmers are eager to fix them in soon-to-follow bug-fixing releases. Users 
can be as patient as the programmers, especially non-paying users.

Of course all that may leave your "German mentality" untouched, and this is not 
the place for a theoretical discussion. Still motivation is no less important 
than patience, and Widelands needs developers at least as much as it needs 
users. Or so I was told, among other non-truths, like that there are more 
testers than developers. On the bright side, it is good to know the practical 
value of my contributions, before undertaking something as big as fixing the 
routing or the AI.
-- 
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