Concerning the specific TODO, the code for invalid destinations pre-existed my 
involvement and is suspicious enough. I just moved it earlier in the function, 
in order to catch more cases. I don't know which are those cases (they don't 
happen in any part of the code that I touched), only that some of them appear 
when loading a savegame. I'm not familiar with that part of the codebase, so 
maybe this TODO is not for me.
-- 
https://code.launchpad.net/~widelands-dev/widelands/ship_scheduling_2/+merge/355510
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