Mhh, ao the savegames caanot be fixed, as they already have the broken status. So when or why is Player::rediscover_node called?
As of the code this is for the NoteFieldTerrainChanged Event raised by Map::change_terrain, this should happen by the gameeditor or some luascript only -> should happen in scenarios only? And when the a fields vision changes from 0 to 1 (read the field becomes visible) from see_node/see_area, but this is called in a regular manner. please add a comment to that function. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1674243-crash_with_save_game/+merge/324301 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1674243-crash_with_save_game. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp