Yes, could be. I am traveling and cannot check right now. But if roads is set, owner should be too - there can't be a field with roads but without owners.
> Am 21.05.2017 um 11:39 schrieb GunChleoc <f...@foramnagaidhlig.net>: > > In Player::rediscover_node, I found the following code: > > { // discover everything (above the ground) in this field > field.terrains = f.field->get_terrains(); > field.roads = f.field->get_roads(); > field.owner = f.field->get_owned_by(); > > OK, owner set. Later on, we get to the neighbouring fields: > > > { // discover the D triangle and the SW edge of the top right neighbour > FCoords tr = map.tr_n(f); > Field& tr_field = fields_[tr.field - &first_map_field]; > if (tr_field.vision <= 1) { > tr_field.terrains.d = tr.field->terrain_d(); > tr_field.roads &= ~(RoadType::kMask << RoadType::kSouthWest); > tr_field.roads |= RoadType::kMask << RoadType::kSouthWest & > tr.field->get_roads(); > } > } > > No mention of the owner there - might that be the bug? > > -- > https://code.launchpad.net/~widelands-dev/widelands/bug-1674243-crash_with_save_game/+merge/324301 > Your team Widelands Developers is requested to review the proposed merge of > lp:~widelands-dev/widelands/bug-1674243-crash_with_save_game into > lp:widelands. > > _______________________________________________ > Mailing list: https://launchpad.net/~widelands-dev > Post to : widelands-dev@lists.launchpad.net > Unsubscribe : https://launchpad.net/~widelands-dev > More help : https://help.launchpad.net/ListHelp -- https://code.launchpad.net/~widelands-dev/widelands/bug-1674243-crash_with_save_game/+merge/324301 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1674243-crash_with_save_game into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp