GLEW is very poorly written and maintained and does not deal well with modern 
OpenGL. See 
http://stackoverflow.com/questions/8302625/segmentation-fault-at-glgenvertexarrays-1-vao
 and https://www.opengl.org/wiki/OpenGL_Loading_Library for more context. 

I thought it was not needed to have a loader lib for an OpenGL without 
extensions, but I read up some more information about this and I was clearly 
wrong. At least on windows a loader is needed. Right now, I really like the 
approach of https://github.com/hpicgs/glbinding which seems to be the only sane 
implementation. That said, if GLEW works again after 7239 there is no real 
reason to investigate anymore how to use OpenGL even better.

Tino, could you check if it works now again?
-- 
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