Correction, r7231 removed the remaining stuff that was not compatible to OpenGL 
ES 2. I have no means of checking this of course, but to the best of my 
knowledge, only the shaders will need minor tweaking for ES.
-- 
https://code.launchpad.net/~widelands-dev/widelands/glsl1/+merge/241179
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/glsl1 into lp:widelands.

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