Hooray \o/ !!!

On 25.07.2014, at 22:23, Tibor Bamhor <tibor...@gmail.com> wrote:

> I will look at it...and do what I can..
> 
> 
> 2014-07-25 22:08 GMT+02:00 Holger Rapp <holgerr...@gmx.net>:
> Which just strengthens my argument, right? The code there is already copy and 
> pasted and if anything changes you have to change it twice. With your change 
> we need to change it three times.
> 
> You are a good programmer and can do it. If you do not do it you accrue 
> technical debt that others have to suffer under later on.
> 
> 
> On 25.07.2014, at 21:52, Tibor Bamhor <tibor...@gmail.com> wrote:
> 
>> similar procedure is used twice in production_program.cc, but both istances 
>> adds some own woodo-magic I dont fully understand and dont need. So there is 
>> no count-resources-only algorithm used there so for me it is hard to 
>> integrate. Maybe for more skilled programmer it would be doable...
>> 
>> 
>> 2014-07-25 21:35 GMT+02:00 Holger Rapp <holgerr...@gmx.net>:
>> 
>> On 25.07.2014, at 21:31, Tibor Bamhor <tibor...@gmail.com> wrote:
>> 
>>> Hi,
>>> 
>>> In the meantime I looked into particular cc file (I dont remember which 
>>> one) and in AI I implemented basically the same procedure - AI counts 
>>> current and starting amount of resources within radius around a mine and 
>>> calculate the % of exhaustion.
>> 
>> That is really bad. We already have enough copy & pasted code in Widelands. 
>> Please do not add to this. Pull the common function into a new common header 
>> and use it from the AI and the old code, please.
>> 
>>> Seems it works fine.
>>> 
>>> Also it would be usefull if AI could query&modify ware's target quantities. 
>>> So far there are no ready-for-AI functions for this it seems. I am 
>>> considering to write them, but perhaps some more skillfull programmer could 
>>> do the job.
>>> 
>>> To be consistent with similar functions used by AI, new functions could be:
>>> int send_player_get_ware_target(ware)
>>> bool send_player_set_ware_target(ware, int)
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 2014-07-25 21:01 GMT+02:00 Holger Rapp <holgerr...@gmx.net>:
>>> 
>>> On 25.07.2014, at 00:04, Tibor Bamhor <tibor...@gmail.com> wrote:
>>> 
>>>> well, after some investigation in code it seems that mine is able to mine 
>>>> some % of resources within some radius. Obviously it does not mine 
>>>> resources evenly across fields, so to check one (even central) field is 
>>>> not enough.
>>> 
>>> You could randomize the field that resources are taken from, so that this 
>>> happens evenly. 
>>> 
>>>> 
>>>> Also it seems that there is no avaiable function to query if mineable 
>>>> resources are mined or not yet. Of course, the mine sends a message ("cant 
>>>> find any more resources") but I am not sure if AI can easily read them. It 
>>>> would help much…
>>> 
>>> So there must be a method in the mine that does it already. You can pull it 
>>> out and make it available for the AI to use. Something like void 
>>> percentage_of_coal_available(field, radius, coal_resource_index, & 
>>> total_pieces_of_coal_at_start, &total_pieces_of_coal_now);
>>> 
>>>> 
>>>> 
>>>> 
>>>> ---------- Forwarded message ----------
>>>> From: Tibor Bamhor <tibor...@gmail.com>
>>>> Date: 2014-07-24 23:05 GMT+02:00
>>>> Subject: can find any more resources
>>>> To: widelands-dev@lists.launchpad.net
>>>> 
>>>> 
>>>> Hi,
>>>> 
>>>> Please explain to me:
>>>> 
>>>> I am watching a game (testing AI), there is a mine that shows "can't find 
>>>> any more resources", performance % is 0, it is full of food, yet when I 
>>>> click on it and click DBG it shows coal: 19/20.
>>>> This is coal mine (the first/lowest level of mine).
>>>> 
>>>> Now for AI it is quite relevant question - AI test remaining resource on 
>>>> the field and if 0, the mine is to be dismounted. But if mine is not able 
>>>> to mine all resources on a field, then things are getting more complicated.
>>>> 
>>>> Now I noticed that mines have aihint like mines_percent=30. Does it mean 
>>>> that this mine can mine only 30% of initial amount 20? 30% of 20 is 6 so 
>>>> the mine should stuck on remaining resources 14/20, or not?
>>>> 
>>>> Waiting for explanation, thanks! 
>>>> 
>>>> Tibor
>>>> 
>>>> 
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>>> 
>>> 
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>> 
>> 
> 
> 

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