On 25.07.2014, at 00:04, Tibor Bamhor <tibor...@gmail.com> wrote:

> well, after some investigation in code it seems that mine is able to mine 
> some % of resources within some radius. Obviously it does not mine resources 
> evenly across fields, so to check one (even central) field is not enough.

You could randomize the field that resources are taken from, so that this 
happens evenly. 

> 
> Also it seems that there is no avaiable function to query if mineable 
> resources are mined or not yet. Of course, the mine sends a message ("cant 
> find any more resources") but I am not sure if AI can easily read them. It 
> would help much…

So there must be a method in the mine that does it already. You can pull it out 
and make it available for the AI to use. Something like void 
percentage_of_coal_available(field, radius, coal_resource_index, & 
total_pieces_of_coal_at_start, &total_pieces_of_coal_now);

> 
> 
> 
> ---------- Forwarded message ----------
> From: Tibor Bamhor <tibor...@gmail.com>
> Date: 2014-07-24 23:05 GMT+02:00
> Subject: can find any more resources
> To: widelands-dev@lists.launchpad.net
> 
> 
> Hi,
> 
> Please explain to me:
> 
> I am watching a game (testing AI), there is a mine that shows "can't find any 
> more resources", performance % is 0, it is full of food, yet when I click on 
> it and click DBG it shows coal: 19/20.
> This is coal mine (the first/lowest level of mine).
> 
> Now for AI it is quite relevant question - AI test remaining resource on the 
> field and if 0, the mine is to be dismounted. But if mine is not able to mine 
> all resources on a field, then things are getting more complicated.
> 
> Now I noticed that mines have aihint like mines_percent=30. Does it mean that 
> this mine can mine only 30% of initial amount 20? 30% of 20 is 6 so the mine 
> should stuck on remaining resources 14/20, or not?
> 
> Waiting for explanation, thanks! 
> 
> Tibor
> 
> 
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