I wrote the engine myself so it's as flexible as I need it to be ;). Haven't gone on the XML wagon yet, was simply considering it.
I did work with JSON for the AJAX component of my web server so that solution is looking pretty good atm. I thought it was mostly a Javascript-Server thing and wasn't aware there were some C/C++ libraries for it though :). On Sep 19, 1:36 pm, Phyo Arkar <phyo.arkarl...@gmail.com> wrote: > yes, json/jsonp is much better portocol for gaming coz due to lesser > size and its properties. > But if he already have XML engine for his game he should go with it > (coz all the game engine supports XML , not any with JSON support i > know of yet.) > > On 9/20/11, Ross Peoples <ross.peop...@gmail.com> wrote: > > > You can try JSON, Python 2.6+ has a C JSON parser in it already which web2py > > uses for JSON communications. I haven't done any testing with it versus XML, > > but JSON is such a simple protocol with minimal parsing requirements that > > I'd imagine it's much faster than parsing XML. > >