Sorry as this has probably been explained - but if client p2p is a possibility, how will clients find eachother :? Surely everyone would need static external IPs - which simply isn't the case with the web today.
This is mostly all over my head - but I have never even seen a web based p2p chat program before. I thought it simply wasn't possible to communicate between two browsers without a sever between them. or does p2p mean something different in this context? On 22 June 2013 18:53, John Blossom <jblos...@gmail.com> wrote: > Michael, > > I like that way that you put it. Hopefully what we wind up with is a > protocol that is fundamentally P2P but which interacts with servers as > ultra-efficient UI-less peers equipped with some super-powers and services > that may not be present in the P2P domain persistently. Call it p2p2P, so > to speak. John > > On Fri, Jun 21, 2013 at 10:04 PM, Michael MacFadden < > michael.macfad...@gmail.com> wrote: > >> MY humble opinion on the P2P issue is as follows. I think if we develop >> algorithms that can work in a P2P mode, then we can also support a >> client/server architecture as well by just controlling who the peers talk >> to. I think the problem with wave was not the client server architecture, >> but rather the way the servers interacted with each other. The servers >> themselves implemented something like a client/server relationship within >> federation. This meant that even if you were connected to your local wave >> server, if that wave server could not communicate with the wave server >> that initiated the wave, you were out of luck. >> >> I am not against having servers at all. In fact I think that things get >> very complicated if you have no servers what so ever (document storage, >> discovery, users, etc.). But if we need to make sure servers are peers. >> So we need a P2P style OT algorithm. Again do not confuse a P2P network >> topology (DHT, etc) with P2P OT Algorithms. A P2P OT Algorithm can also >> easily be made to behave like a Client/Server OT algorithm, where as the >> reverse is not feasible. >> >> ~Michael >> >> On 6/21/13 5:46 PM, "Sam Nelson" <so...@orcon.net.nz> wrote: >> >> >Wow, that was some heavy reading (: >> > >> >This section raised some questions for me: >> > >> >*4) Routing p2p messages/events in a pure P2P system (5 parts)* >> >How to manage to route all wave-stuff if we want to completely get rid of >> >servers completely, and only use peers. >> >The closest way would be to use a DHT, but huge latency is an unsolved >> >problem, and makes it impossible to use for real-time waving. >> >No other solution has been proposed. >> > >> >My question is simply, perhaps naively: why pure p2p? >> >Originally when I heard of p2p OT I saw it as a way to collaboratively >> >work offline in a LAN environment, and to sync pairs that are almost >> >always offline, by means of a proxy peer that moves between WAN and the >> >offline LAN. The peers would talk in much the same way that two >> >federating servers would, using their offline caches as a datasource >> >instead I'm guessingthis is like the MESH network John refers to. >> > >> >When talking about P2P between peers /over the internet/ - could >> >somebody please explain to be the purpose of and vision for this? Why >> >not just use a server, it seems to simplify things alot? (Firewalls, >> >authentication - can do offline like Windows 8 does with Microsoft >> >Account) >> > >> >Is purep2p just for privacy? Or is it really for alternate uses of the >> >protocol - other than the the documents and conversation use cases we >> >saw in Google Wave? >> > >> >Just an idea, in order to "open the eyes" of those drawn to this mailing >> >list, might it be beneficial to build up a wiki page of accepted use >> >cases so that everyone can read them and take them into account when >> >considering different ideas? That'd facilitate discussions like "well >> >this works for all our use cases except #13.... <discussion ensues about >> >this case>" >> > >> >Sam >> > >> > >> >On 22/06/2013 01:06, John Blossom wrote: >> >> Bruno, >> >> >> >> Thanks, this is an excellent summary. It helps me to get the gist of >> >>things >> >> more clearly. >> >> >> >> On the P2P latency, I don't think that it would be unacceptable to draw >> >>a >> >> line and say that P2P provides limited, non-guaranteed realtime OT or >> >>that >> >> it's not realtime OT and more of a syncing mode than a conversation >> >>mode. >> >> That would probably be sufficient for what needs to be done, especially >> >> since in some instances P2P-enabled Wave sessions may be using MESH >> >> networks for transport - a key factor in how a lot of experimental >> >> communications services are being deployed in developing nations (not >> >>just >> >> the Project Loon concept). In the MESH model, you're likely to have one >> >> node within range of another temporarily, which may sync with it, and >> >>then >> >> pass along data to another node when it comes in range of it. That's the >> >> most probable scenario for P2P in many instances, I would think. The >> >>other >> >> potential scenario: two people in a remote location, for the sake of >> >> argument two movie script-writers who have holed themselves up in a >> >>remote >> >> location to collaborate on a common script. They're on two devices that >> >>are >> >> very proximate to one another, so perhaps the latency issues will not >> >>be so >> >> severe. >> >> >> >> Things to think about, I will look at this more carefully later today. >> >> >> >> All the best, >> >> >> >> John Blossom >> >> >> >> On Fri, Jun 21, 2013 at 8:05 AM, Bruno Gonzalez (aka stenyak) < >> >> sten...@gmail.com> wrote: >> >> >> >>> Following Joseph's "A Very Wavey Plan (P2P!)" thread, a couple of >> >>> discussions have taken place at the irc.freenode.net #wiab channel, >> all >> >>> related to P2P. >> >>> >> >>> I've taken the liberty to restructure the IRC logs, remove some >> >>>chitchat, >> >>> and divide it into sub-discussions. Feel free to reply to any part of >> >>>this >> >>> email to continue a discussion. >> >>> >> >>> >> >>> *Summary of discussions:* >> >>> *====================* >> >>> *1) Underlying protocol for P2P federation* >> >>> Currently XMPP is used. HTTP and raw TCP are two suggested candidates >> >>>(HTTP >> >>> allowing to much more easily reach restricted networks). >> >>> >> >>> *2) Message/event types needed for P2P federation to work* >> >>> We'd need something similar in concept to certain git operations (git >> >>> clone, git push...). All will be based on hashes (not incremental >> >>> integers). >> >>> >> >>> *3) Routing p2p messages/events in a server-aided network* >> >>> One option is to somehow detect server clusters, send data to one of >> >>>them, >> >>> and let the rest of the cluster servers synchronize to it (locally). >> >>> Alternatively, the originator server can naively send stuff to all >> >>>possible >> >>> destination servers, regardless of the cost. >> >>> >> >>> *4) Routing p2p messages/events in a pure P2P system (5 parts)* >> >>> How to manage to route all wave-stuff if we want to completely get rid >> >>>of >> >>> servers completely, and only use peers. >> >>> The closest way would be to use a DHT, but huge latency is an unsolved >> >>> problem, and makes it impossible to use for real-time waving. >> >>> No other solution has been proposed. >> >>> >> >>> *5) Implementing "undo": invertibility, tombstones, edge cases, TP2* >> >>> No server means no canonical order of commits, which means that undo is >> >>> hard to do correctly. >> >>> (uhm... not sure if that's a good summary, some stuff went over my head >> >>> :-D, please read the log instead) >> >>> >> >>> *6) Usability of a pure p2p system in Real Life (tm)* >> >>> Being pragmatic, pure P2P is probably only usable in peers with good >> >>> connectivity. Rest of peers will need to rely on a server/proxy that >> >>>*does* >> >>> have good connectivity. >> >>> >> >>> *7) Comparison with BitTorrent and P2P-TV technologies* >> >>> Both technologies are much less restricted than wave with regards to >> >>> real-time responsiveness. So none are really a good reference for our >> >>> purposes. >> >>> >> >>> *8) Identifying participants (3 parts)* >> >>> Pure p2p means many peers don't have a name@centralized-server.comuser >> >>> handle, so an alternative has to be used. >> >>> However, it's easy to provide a traditional friendly handle, if the >> >>>user >> >>> prefers the tradeoff of having to often rely on a permanent server. >> >>>This >> >>> tradeoff can be mitigated by using a sort of userhandle cache. >> >>> >> >>> *9) P2P anonymity (lurking in a wave) (2 parts)* >> >>> In a pure p2p wave network, anonymous peers may want to read a public >> >>>wave, >> >>> without other peers knowing. A solution could be to make private the >> >>> required wavelets (where the anonymous participants IDs are stored). >> >>> >> >>> *10) Encryption of waves* >> >>> It's been proposed to use an AES key to encrypt all the wave data, and >> >>>only >> >>> allow participants to decrypt it. >> >>> >> >>> *11) Addition and removal of participants, and their ability to read >> >>>past >> >>> and future wave versions/deltas* >> >>> The aforementioned AES key can change over time, allowing a >> >>>finer-grained >> >>> restriction of what deltas new/removed participants can read. >> >>> >> >>> >> >>> * >> >>> * >> >>> >> >>> *Actual conversations:* >> >>> *====================* >> >>> * >> >>> * >> >>> *1) Underlying protocol for P2P federation:* >> >>> [in response to Joseph's email] >> >>> [23:42] <alown> I [...] agree with option 2 (make every root a JSON >> >>>blob) >> >>> [23:43] <alown> You haven't really detailed (at all) how the P2P >> >>>federation >> >>> is actually going to work (beyond 'not like IRC') >> >>> [23:44] <josephg> Personally, I'd love some raw TCP action >> >>> [23:44] <alown> I agree using KISS principle. >> >>> [23:44] <josephg> a few years ago (not long after wave was cancelled) >> >>>there >> >>> was a 'wave summit' >> >>> [23:45] <josephg> - and a few of us chatted about how we could make the >> >>> federation protocol simpler >> >>> [23:45] <josephg> we ended up (somehow) deciding that doing it over >> >>>http >> >>> woul dbe a good idea >> >>> [23:45] <josephg> because then we could sneak it into companies past >> >>>their >> >>> corporate HTTP firewalls, etc >> >>> [23:45] <josephg> but in any case, I'd like to figure out the protocol >> >>>and >> >>> (at least) have a TCP version >> >>> [23:46] <josephg> it should be pretty easy to wrap the same messages in >> >>> websockets if we want >> >>> >> >>> >> >>> *2) **Message/event types needed for P2P federation to work:* >> >>> [23:46] <alown> Do we need anything more complicated than the >> >>> waveletSubmit/Commit messages used currently? >> >>> [23:46] <alown> (Replace wavelet with 'abstract p2p ot container name) >> >>> [23:46] <josephg> um, yeah. >> >>> [23:47] <josephg> we'll also be able to rip out all the code that deals >> >>> with managing the tree of servers per wave >> >>> [23:47] <josephg> but yeah - the protocol will get a bit more >> >>>complicated >> >>> [23:47] <josephg> ... because we'll lose our beautiful integer version >> >>> numbers >> >>> [23:47] <josephg> so we'll need a protocol for syncronizing ops >> >>> [23:48] <josephg> yeah - ops will each have a hash >> >>> [23:48] <josephg> and two servers could each have ops the other server >> >>> doesn't have >> >>> [23:48] <josephg> so we have to be able to deal with that >> >>> [23:47] <alown> What other 'events' are cared about by any particular >> >>> server? >> >>> [23:47] <alown> For a SHA hash? >> >>> [23:48] <josephg> -> we'll need something like git's sync protocol >> >>> [23:48] <alown> So, initial server contact is 'git clone', and then >> >>>some >> >>> form of 'git push' on changes? >> >>> [23:49] <josephg> yep. >> >>> [23:49] <josephg> push on changes is easy - its basically the same >> >>>thing we >> >>> have now >> >>> [23:49] <josephg> just instead of saying "This should be applied at >> >>>version >> >>> 10" we say "This op has parents [abc123, def456]" >> >>> >> >>> >> >>> *3) **Routing **p2p **messages/events in a server-aided network:* >> >>> [23:49] <alown> With P2P do we have to broadcast to all peers? How do >> >>>we >> >>> coordinate that between them? >> >>> [23:50] <josephg> between servers? I dunno. >> >>> [23:50] <alown> How does BT handle this? >> >>> [23:50] <josephg> should we just connect every server to every other >> >>> server? That'd work fine... >> >>> [23:50] <josephg> I guess every server can address every other server >> >>> [23:50] <josephg> beacuse the wave will have al...@a.com and >> >>> josephg@b.comand so on on it >> >>> [23:50] <alown> This feels very inefficent... >> >>> [23:51] <josephg> so if you submit an op to your server, your server >> >>>can go >> >>> "Oh, I need to tell b.com about this too" >> >>> [23:51] <josephg> well, if there's 10 servers, presumably all 10 >> >>>servers >> >>> need to find out about ops somehow. >> >>> [23:51] <josephg> - assuming we stick with the current model of having >> >>> servers store all your operations >> >>> [23:51] <josephg> .. and documents for all the users at their domain >> >>> [23:51] <alown> But server 'b' and 'c' might both be part of a wave, >> >>>but >> >>> also know each other, and know that they are 'closer' to each other >> >>>than >> >>> 'a' is. So, we would want a->b/c then b<->c >> >>> [23:52] <josephg> so actually, having the server which originates an >> >>> operation send it to all the other servers on that wave is actually >> >>>close >> >>> to ideal. >> >>> [23:52] <josephg> yeah maybe. >> >>> >> >>> >> >>> *4) **Routing **p2p **messages/events in a pure P2P system (part 1):* >> >>> [23:54] <alown> BT uses DHT for its P2P stuff... >> >>> [23:54] <josephg> ...I guess we could use a DHT storing all the ops, >> >>>but >> >>> thats pretty slow >> >>> [23:55] <josephg> and you still need to notify all servers with users >> >>>on >> >>> the wave that the wave was updated. >> >>> [23:55] <alown> Maybe, or perhaps only notify those within a certain >> >>> 'distance', with each server doing that. (Though could mean some >> >>>servers >> >>> are never updated) >> >>> [23:58] <alown> Perhaps we could make the network setup 'SuperWaves' >> >>>which >> >>> broadcast to all peers, and carry all information, but normal wave >> >>>servers >> >>> do not reach this status? >> >>> [23:58] <alown> By having it decide itself based on how 'connected' a >> >>> server is, this could find the most efficent ways to route it. >> >>> [00:01] <josephg> Do you think it'll really be a problem? >> >>> [00:01] <josephg> I mean, thinking about it - how many servers will be >> >>>on a >> >>> given wave? >> >>> [00:01] <alown> Depends. >> >>> [00:01] <alown> No idea. >> >>> [00:01] <josephg> If it were a public wave, I can imagine clients just >> >>> connecting to one (or more) centralized servers >> >>> [00:01] * josephg nods >> >>> [00:02] <josephg> ... But say if we were having a conversation on >> >>> wave-dev@apache, there's like, at most 20 people in a discussion from >> >>>5 or >> >>> so domains >> >>> [00:03] <josephg> ... I think we can deal with that kind of load. >> >>> [00:04] <josephg> but if the protocol lets any server tell any other >> >>>server >> >>> about an operation, then it should be pretty easy to set up something >> >>>like >> >>> that. >> >>> [00:04] <josephg> maybe. >> >>> [00:04] * josephg thinks >> >>> [00:05] <josephg> hm - you're right. I think I've just gotten used to >> >>>the >> >>> crappy state of doing routing for broadcasting messages to a network >> >>> [00:05] <josephg> if you can find / think of a better solution, I'm in. >> >>> [00:12] <alown> Heh, anyway replacing the network layer code SHOULD be >> >>> easy, since it SHOULD be cleanly seperated. >> >>> [00:13] <alown> Getting an initial implementation up using broadcast is >> >>> fine. >> >>> [00:13] <alown> (I was thinking of Wave's use in other apps as a >> >>>reason you >> >>> could have a lot of different participant domains) >> >>> *...4) Routing **p2p **messages/events in a pure P2P system (part 2):* >> >>> [08:53] <stenyak> as for the "how to *really* do p2p", i see two >> >>>options: >> >>> a) use a dht-like algorithm and/or b) use a helper server to route >> >>>stuff >> >>> for you >> >>> [08:54] <stenyak> a) can be pretty slow if you want all OPs to reach >> >>>all >> >>> peers (if I'm not mistaken) >> >>> [08:54] <stenyak> and b) is essentially makes it not-p2p >> >>> [08:55] <stenyak> additionally, using p2p, how are we going to deal >> >>>with >> >>> routing problems (such as firewalls on both sides, etc)? >> >>> [08:56] <stenyak> in my mind, the only universal solution is to have a >> >>> third party server available to go through if we want speed or if we >> >>>want >> >>> to work on all edge cases >> >>> [08:56] <stenyak> and wave being advertised as realtime, i don't see >> >>>how >> >>> something like dht can ever fly >> >>> [11:20] <alown> stenyak: This is why I was wondering about a DHT system >> >>> with 'Superwave' servers (to act as a first point of contact). >> >>> [11:59] <stenyak> that would be like skype dynamic supernode list? >> >>> [11:59] <alown> The original system, yes. >> >>> [12:02] <stenyak> so we would devise a method to identify candidates to >> >>> being a supernode, in order to prevent cellphone wave peers from >> >>>becoming >> >>> one, and in order to promot certain other nodes (like major peers that >> >>>have >> >>> 99% uptime, e.g. wave.google.com or whatever) to become one >> >>> [12:03] <stenyak> bandwidth, latency, open ports, uptime... >> >>> [12:04] <alown> Once a network has been bootstrapped using something, >> >>>it is >> >>> relatively easy to identify the hosts which are most densely connected >> >>>(and >> >>> would be good supernode candidates) >> >>> [12:05] <stenyak> what do you mean with "using something"? >> >>> [12:06] <alown> Somehow the network has to initially be able to make >> >>> contact with other nodes (before it knows anything about them) >> >>> [12:07] <alown> For a LAN you could get away with a broadcast >> >>>'announce', >> >>> but it is a bit less clear on an internet-sized scale. >> >>> [12:08] <stenyak> bittorrent sync uses a broadcast for LAN. for >> >>>internet it >> >>> uses a tracker server for fast discovery of peers, or you can disable >> >>>that >> >>> and force to use DHT (with the long wait that means) >> >>> [12:09] <stenyak> the tracker can also act as a meeting-point for >> >>> firewalled peer pairs (which in my experience is a lot of them) >> >>> [12:09] <alown> Precisely the problem, because we don't really want >> >>>long >> >>> waits or trackers. >> >>> *...4) Routing **p2p **messages/events in a pure P2P system (part 3):* >> >>> [12:42] <stenyak> hmmm... i'm not sure how a peer gets a list of waves >> >>>in >> >>> which he's a participant of >> >>> [12:43] <alown> Having a canonical source makes it all so much easier. >> >>>:P >> >>> [12:44] <stenyak> for pure p2p peers to "receive" new waves, either the >> >>> FROM or the TO peer (or both) would need to try to find their way to >> >>>the >> >>> other >> >>> [12:44] <stenyak> and we're assumign here that each person only runs >> >>>one >> >>> peer >> >>> [12:45] <stenyak> e.g. my privatekey may be used by 5 wave peers at the >> >>> same time, and we must make sure the new wave reaches all of them >> >>> [12:46] <alown> Looks like we may need to have mulitple DHTs then (one >> >>>for >> >>> ops, one for waves) >> >>> [12:46] <stenyak> in BT, it's the receiver end who actively looks for >> >>>peers >> >>> to receive from. in wave, it's not like that.. >> >>> [12:46] <alown> Or could we have a pubkey->wave mapping in one? >> >>> [12:46] <stenyak> and in BT, you can assume *many* people has the data >> >>>you >> >>> want >> >>> [12:46] <stenyak> in wave, its possible and probably that only one >> >>>other >> >>> peer in the universe has the wave >> >>> [12:46] <stenyak> (because it's a personal wave sent to you) >> >>> [12:47] <alown> I would expect any long-running supernodes to be >> >>>implicitly >> >>> part of all waves they know about. >> >>> [12:47] <alown> Though on second thought, this seems like it would add >> >>>its >> >>> own problems to authentication, storage, promotion of supernodes etc. >> >>> *...4) Routing **p2p **messages/events in a pure P2P system (part 4):* >> >>> [12:51] <alown> Does it make sense for a peer to have your privkey, >> >>>since >> >>> you could be logged in anywhere, so it would be down to the place you >> >>>are >> >>> logged in, to 'subscribe' to that wave on the network, and attempt to >> >>> retrieve all data from it... >> >>> [12:55] <alown> I was expecting the network as a whole to act like a >> >>> WaveBus pubsub system, whereby once 'logged in' at some server (which >> >>>means >> >>> it gets your privkey from the authentication system), that server then >> >>> 'subscribes' to your waves on the 'network'. If somebody else at some >> >>>other >> >>> server changes it, then that server would be announcing to the network >> >>>of a >> >>> change (doesn't necesserily have to be a broadcast), which your server >> >>> would 'hear'. >> >>> [12:56] <alown> You could do this from any server where you logged in >> >>> (hence the concept of a domain is lost). >> >>> [12:57] <stenyak> by "server" you mean supernodes? >> >>> [12:57] <alown> Not necessarily. >> >>> [12:59] <stenyak> this pubsub network must be aware of nodes that are >> >>>in >> >>> it, in order to directly route wave updates to them, correct? >> >>> [12:59] <stenyak> and also, this network wouldn't be very volatile, but >> >>> would rather ideally be long-lived peers? >> >>> [13:00] <alown> It has no reason to have to directly route updates, >> >>>(though >> >>> it would hopefully be able to identify the best routes automatically). >> >>> [13:00] <alown> Yes it would require a few long-lived peers (which >> >>>would be >> >>> part of the requirement to be a supernode). >> >>> [13:01] <stenyak> so let's say i connect my laptop wave peer to the >> >>> "server" in the living room, at my firewalled home. this "server" >> >>>would be >> >>> already subscribed to the pubsub network, and in this specific case it >> >>> would route all wave updates to me >> >>> [13:02] <stenyak> in other cases (let's say, ipv6-enabled nodes >> >>>everywhere, >> >>> no firewall at home), the living room server could simply notify the >> >>> original "FROM" peer to send stuff to my laptop ipv6 ip, right? >> >>> [13:03] <alown> That sounds right. Supernodes are really only needed >> >>>for >> >>> getting the routing right. >> >>> [13:05] <stenyak> ok. in both these theoretical cases, the "server" >> >>>hasn't >> >>> necessarily been a wave node per se (nor a supernode either), but >> >>>rather a >> >>> second type of wave node that helps get stuff quickly wherever it's >> >>>needed >> >>> [13:05] <alown> Yes. >> >>> [13:05] <alown> I am not even sure where OT should be happening in this >> >>> picture... >> >>> [13:05] <stenyak> if OT happens, the "server" is a blind proxy i think >> >>> [13:06] <stenyak> so does not need the privkey to work >> >>> [13:07] <stenyak> unless we're also using OT in the wavebus pubusb >> >>>network >> >>> for some reason? >> >>> [13:07] <alown> Supernodes can be blind (though they might also just be >> >>> normal well-connected wave servers). I would expect normal servers to >> >>>still >> >>> be doing OT. The question is whether the 'client' (whatever that means) >> >>> should be doing it also. >> >>> [13:08] <alown> The network shouldn't need OT. (Algorithms exist that >> >>>allow >> >>> the incoming ops to be arbitarily queued and only processed when >> >>>needed). >> >>> [...] >> >>> [21:21] <josephg> alown: the client always needs to do OT because >> >>>otherwise >> >>> they can't both edit a document live and receive operations from >> >>>people who >> >>> didn't have their ops. >> >>> [21:22] <josephg> the server doesn't need to do OT, although if it >> >>>doesn't >> >>> do OT, it'll punt the OT work to its clients - which will result in a >> >>> higher CPU utilization on mobile devices. >> >>> [...] >> >>> [13:08] <stenyak> i pictured this "server" as being an optional item >> >>>that >> >>> shortcuts the long waits of DHT, rather than something necessary for >> >>> "clients"? >> >>> [13:08] <alown> Hmm. >> >>> [13:08] <alown> I suppose we should define what a 'client' is then... >> >>> [13:09] <alown> We have at least 2 layers of stuff going on here: 1) >> >>>Wave >> >>> OT/operation layer 2) Network routing/P2P layer >> >>> [13:13] <alown> But it is quite plausible something might be doing >> >>>both of >> >>> those >> >>> [13:10] <stenyak> with your pubsub net suggestion, i was picturing 2 >> >>>kinds: >> >>> a regular pure p2p peer, and a helper kind of node to route stuff >> >>>quickly >> >>> when a peer is connected to it >> >>> [13:13] <stenyak> so with that picture in mind, layer 1 stuff could go >> >>> directly from peer to peer (if connectivity/firewalls allows), or >> >>>through >> >>> the "helper node" if available >> >>> [...] >> >>> [13:20] <stenyak> [...] all this discussion looks very similar to >> >>> discussing how to design internet+dns, i think the problems are the >> >>>same >> >>> really >> >>> [13:20] <stenyak> or at least we could take some inspiration from it >> >>>maybe >> >>> [13:20] <alown> This was my conclusion last night with josephg. ('The >> >>> problmes should already be solved (see The Internet)') >> >>> [14:09] <stenyak> and The Internets solved the problem how? By having a >> >>> large set of supernodes (dns servers), that may take a whole day to >> >>> propagate updates. The alternative being having the actual IP address >> >>>in >> >>> the first place, or to centralize stuff >> >>> [14:10] <stenyak> (aka use servers everywhere) >> >>> [14:22] <alown> Maybe, but the internet's design is X (where X > 20) >> >>>years >> >>> old, so may not represent the most modern thinking of how to make >> >>> distributed networks. >> >>> [14:59] <alown> (Don't forget that our aim for Wave is at the >> >>>cutting-edge >> >>> of academic research also). >> >>> [...] >> >>> [14:50] <stenyak> i just threw the question at some friends who should >> >>>be >> >>> more up-to-date with networking technologies than me... hopefully they >> >>> comeback with some revolutionary dns-2 design or something that we can >> >>>copy >> >>> [15:18] <stenyak> could give as some ideas: http://openpeer.org/ >> >>> [15:18] <stenyak> (it's not a solution, but maybe they did the same >> >>> reasoning we're going through) >> >>> [15:46] <stenyak> another response i got goes along the lines of... >> >>>hard as >> >>> fuck, but if you manage to do it, you are a hero >> >>> [...] >> >>> [15:02] <stenyak> looking at it from a wider perspective, what we want >> >>>is >> >>> similar to having each peer shout at the whole world "here i am, >> >>>anything >> >>> got something for meeee?" in some way that doesn't clog the internet >> >>>tubes, >> >>> and that is so fast as shouting would be. i start to think it's not >> >>> physically possible to do that... >> >>> [15:03] <stenyak> if publickeys were handed to people based on the >> >>> location, then we could have routing tables similar to how internet >> >>> currently works >> >>> [15:03] <stenyak> but pubkeys are... well, random. so that kind of >> >>>routing >> >>> that allows anyone to connect to an arbitrary IP in a matter of >> >>> milliseconds is impossible, i believe >> >>> [15:04] <alown> So, we end up with DNS for public keys? >> >>> [15:04] <stenyak> something like dns, but much faster [wrt. propagation >> >>> times] >> >>> [15:05] <stenyak> so in essence, a tree of servers or whatever (which >> >>>is >> >>> similar to how wave currently works, right?) >> >>> [15:05] <alown> Heh. But the whole point was to avoid the tree system >> >>> currently (since it is susceptible to netsplits) >> >>> [...] >> >>> [15:56] <stenyak> maybe the real question could be: how do we make DHT >> >>>much >> >>> faster? >> >>> [16:14] <stenyak> once the initial discovery process is finished, the >> >>> transmission of data will not have the lag associated with DHT, so >> >>>even if >> >>> DHT takes 10 seconds, that could be acceptable >> >>> [16:15] <stenyak> i.e. a new peer takes 10 seconds to be discovered by >> >>>the >> >>> rest of participants collaborating in a wave >> >>> [16:16] <stenyak> (or viceversa.. the new peer takes 10 seconds to >> >>>discover >> >>> the participants) >> >>> [...] >> >>> [16:25] <stenyak> this could shed some light: >> >>> >> >>> >> >>> >> http://en.wikipedia.org/wiki/Distributed_hash_table#Algorithms_for_overl >> >>>ay_networks >> >>> [19:06] <stenyak> http://dsn.tm.kit.edu/english/2936.php >> >>> *...4) Routing **p2p **messages/events in a pure P2P system (part 5):* >> >>> [21:03] <josephg> [...] For now, I want wave to be p2p in the same way >> >>>that >> >>> git is p2p. >> >>> [21:04] <josephg> that is, I want the core algorithms & data >> >>>structures to >> >>> use P2P-capable algorithms, and probably the wave servers will do p2p >> >>> between themselves (this is easy because they'll all be both named and >> >>> accessable) >> >>> [21:06] <josephg> as for client-to-client p2p, there's a few options >> >>> depending on what kind of use cases we want to support - but I want to >> >>> worry about getting the algorithms p2p-capable first. If you're keen >> >>>to set >> >>> up an anonymous, distributed wave system over a DHT - well, I want to >> >>>first >> >>> make that possible >> >>> [21:15] <josephg> .... and as for ipv6, network admins _love_ NAT now >> >>>that >> >>> we have it >> >>> >> >>> >> >>> *5) Implementing "undo": invertibility, tombstones, edge cases, TP2:* >> >>> [00:17] <alown> I am not sure how an 'undo stack' is going to work (at >> >>>all) >> >>> with federation... >> >>> [00:18] <josephg> well, you just do undo at the application level >> >>> [00:19] <josephg> "submit op which inserts text" ... later "submit op >> >>>which >> >>> removes text" >> >>> [00:19] <josephg> you don't need OT for that. >> >>> [00:20] <josephg> I imagine like, a semantic undo. In the client you >> >>>can >> >>> imagine making an undo op (which might not necessarily rollback an >> >>> operation (because of tombstones and all that)) >> >>> [00:20] <josephg> ... but would seem that way as far as the user is >> >>> concerned >> >>> [00:21] <josephg> then if the user hits ctrl+z, you can transform that >> >>> operation up to the current version and apply it >> >>> [00:21] <josephg> - the fact that its an undo isn't really relevant. >> >>> [00:21] <josephg> the bad thing about losing invertability is doing >> >>> playback >> >>> [00:21] <josephg> - because you can't scrub back through time >> >>> [00:21] <alown> But you have all the operations since the start, so >> >>>you can >> >>> play forward at least? >> >>> [00:23] <josephg> yeah exactly. >> >>> [00:23] <josephg> ... and make like, keyframes of the document >> >>> [00:23] <josephg> - and play forward from them or something. >> >>> [00:23] <alown> Hmm, so you can do the step-back without recalculating >> >>>the >> >>> entire document? >> >>> [00:24] <alown> I don't really like the idea of then having another >> >>> datastructure to have to pass around... >> >>> [00:24] <josephg> right - if you have a snapshot at version 1000, and >> >>>the >> >>> user is looking at 1010 and they try to step back to 1009, you can just >> >>> replay ops 1001-1009 on that version 1000 snapshot >> >>> [00:24] <alown> What was the problem with invertible operations (I >> >>>don't >> >>> understand OT enough yet to be able to properly comment on that side). >> >>> [00:25] <alown> (Other than it confuses people?) >> >>> [00:25] <josephg> hahaha actually people seem to love invertability >> >>> [00:25] <josephg> I don't know why. >> >>> [00:25] <josephg> I've been trying to remove it from sharejs, and >> >>>everyone >> >>> gets sad. >> >>> [00:26] <josephg> the problem is that if I make an op which deletes the >> >>> whole document (version 100, say) then I undo that operation >> >>> [00:26] <josephg> and you insert in the middle of the document at >> >>>version >> >>> 100, then your op gets transformed to do that insert at the start of >> >>>the >> >>> document instead at version 101 (because the content has disappeared) >> >>> [00:26] <josephg> and it never goes back to the middle of the document. >> >>> [00:27] <josephg> so, with tombstones you can get around that by >> >>>having a >> >>> 'resurrect' operation >> >>> [00:27] <josephg> (so deleting the whole document turns the whole >> >>>document >> >>> into tombstones, then we can resurrect them all again in the inverse) >> >>> [00:28] <josephg> but you can't invert an insert - because deleting >> >>>leaves >> >>> the tombstone there >> >>> [00:28] <josephg> and if you have a 'real delete' operation, then yeah, >> >>> you're back in the hole >> >>> [00:28] <josephg> also, with wave in particular, inverting is really >> >>> complicated >> >>> [00:29] <josephg> - see, if the wave says "<annotation bold:true>blah >> >>> blah<annotation bold:false> not bolded" >> >>> [00:29] <josephg> then if you insert at the end of the "blah blah", >> >>>it'll >> >>> automatically get bolded. >> >>> [00:30] <josephg> ... so if the text isn't bolded, and then you bold it >> >>> while I insert at the end of the text, you need to make sure my text >> >>> _isn't_ bolded or something >> >>> [00:31] <josephg> .... and yeah, I can't remember - but there's these >> >>> horror cases that I remember kept me from sleeping when I tried to >> >>> reimplement wave's OT code in C >> >>> [00:31] <alown> hmm >> >>> [00:31] <josephg> and it would have been fine if it wasn't invertible. >> >>> Well, at least it would have been tollerable. >> >>> [00:33] <josephg> So yeah. Conclusion: You can make invertability >> >>>work, but >> >>> its kind of a bitch, and you can't make it work for TP2 >> >>> [00:33] <josephg> which means it won't work if we're federating >> >>> [00:33] <alown> How are we hacking around that currently then? >> >>> [00:33] <josephg> well, we don't do TP2 >> >>> [00:34] <josephg> remember, federation just uses a bad version of the >> >>> current client-server protocol >> >>> [00:34] <josephg> - arranged in a tree of servers >> >>> [00:34] * alown goes and looks up which one TP2 was again >> >>> [00:35] <josephg> ... its the one that says you don't need a canonical >> >>> ordering of operations >> >>> [00:35] <josephg> sharejs and wave both use the server to pick the >> >>>order of >> >>> operations (based on which order they reach the server) >> >>> [00:35] <josephg> and then they use incrementing version numbers based >> >>>on >> >>> that order >> >>> [00:35] <alown> ah yep. >> >>> [00:35] <josephg> -> for p2p, that doesn't work because you don't have >> >>>a >> >>> centralized server, and anyone can send messages to anyone >> >>> [00:36] <josephg> and yeah, you need TP2 for that (which sort of says >> >>>you >> >>> can apply ops from 3 different sites in any order and it still works) >> >>> [00:37] <josephg> - and apparently someone proved that if you make it >> >>>work >> >>> for 3 sites, it works for any number of sites >> >>> [00:43] <alown> Anyhow, I can see leaving inversion out for >> >>>simplicity, but >> >>> don't yet understand why it can't be made to work with TP2. >> >>> [00:59] <alown> Hmm. Seen 'A Sequence Transformation Algorithm for >> >>> Supporting Cooperative work on Mobile Devices'? >> >>> [01:02] <josephg> >> >>> >> >>> >> >>> >> http://research.microsoft.com/en-us/um/redmond/groups/connect/cscw_10/do >> >>>cs/p159.pdf >> >>> ? >> >>> [01:15] <alown> The main feature is its use of storing local/remote >> >>> operations and processing them much later than receipt time. >> >>> [01:17] <alown> ABT satisfies TP1+2, so looks like this should(?) >> >>> [01:19] <josephg> need to read it >> >>> [01:19] <josephg> ... I'll go through it later >> >>> >> >>> >> >>> *6) Usability of a pure p2p system in Real Life (tm):* >> >>> [12:13] <alown> We also don't know if storing ops in a DHT is efficent >> >>> enough for our use case... >> >>> [12:14] <stenyak> in any case, let's say i fire up my wavep2p android >> >>> client and want to check for any new waves >> >>> [12:14] <stenyak> i definitely won't put up with a wait of 30 seconds >> >>>when >> >>> i have "this damn fast 4g connection!" in my cellphone >> >>> [12:14] <stenyak> i mean, that's the point of view of six pack joe >> >>> [12:14] <stenyak> and joe is definitely right.. >> >>> [12:15] * alown thinks of the hours it took to download the bitcoin >> >>> blockchain from the p2p system >> >>> [12:15] <stenyak> or browse through freenet, or whatever... its painly >> >>>slow >> >>> [12:16] <stenyak> in the end, i think that most users won't be running >> >>>a >> >>> full blown peer, but will be relying on an external server instead >> >>> [12:16] <stenyak> i.e. nobody runs their own email servers nowadays >> >>> [12:16] <stenyak> and the same can happen with wave >> >>> [12:16] <alown> Should a mobile client be doing the full p2p >> >>>federation, or >> >>> simply talking to a server which does it... >> >>> [12:16] <stenyak> the few who decide to run a full-blown wave peer, >> >>>should >> >>> be aware of the problems >> >>> [12:17] <alown> So, this should be less of a problem since the only >> >>>nodes >> >>> doing p2p will be proper full-time connected servers? >> >>> [12:17] <stenyak> the thing is, we can assume most people wont fire up >> >>> their own xmpp server, but go for jabber.org account >> >>> [12:17] <stenyak> and the same thing will presumably happen for wave, >> >>> simply because it's easier to do >> >>> [12:18] <stenyak> which doesn't pervent me from running my own >> >>>full-blown >> >>> wave server >> >>> [12:18] <stenyak> but that's a use case in which the user knows the >> >>> limitations >> >>> [12:19] <stenyak> [...] you and i will run several full-blown wave >> >>>peers at >> >>> home, at our parent's house, or whatever, but we'll know and accept the >> >>> problems >> >>> [12:19] <stenyak> i think that's the way to think about the problem >> >>> [12:19] <stenyak> heck, most people use github for permanent [git] >> >>> connectivity ;-) >> >>> [12:19] <stenyak> instead of opening ports to their laptop in their lan >> >>> [12:19] <stenyak> and those are the tech-savvy people... >> >>> [12:20] <alown> So, we have a p2p system between wave servers and >> >>>superwave >> >>> servers, with clients connecting to the server rather than doing the >> >>>p2p >> >>> itself... >> >>> [12:20] <stenyak> i'm not saying it's the way we should do it. i'm >> >>>saying >> >>> that's the way it most probably will pan out, because it's already >> >>> hapennign in 100% of the existing p2p protocols i know of >> >>> [12:20] <alown> Hmm... >> >>> [12:21] <stenyak> so we should plan for that instead of a theoretical >> >>>pure >> >>> p2p world >> >>> [12:21] <stenyak> if we assume there's servers like github, bitbucket >> >>>and >> >>> sourceforge, then suddently most of the problems go away, while still >> >>>not >> >>> preventing from people to run fully p2p if they want >> >>> >> >>> >> >>> *7) Comparison with BitTorrent and P2P-TV technologies:* >> >>> [12:21] <alown> BT doesn't have huge servers (and with magnet has >> >>>actually >> >>> move in the opposite direction). >> >>> [12:21] <stenyak> BT has no real-time needs >> >>> [12:22] <stenyak> that's why they can afford DHT >> >>> [12:22] <stenyak> dht could be used for simulating a forum-like >> >>>discussion >> >>> in wave. but we can't force that restriction from the server >> >>> [12:22] <stenyak> (i say forum-like, because people don't expect >> >>>reaction >> >>> within seconds there) >> >>> [12:23] <alown> How did iplayer do its live p2p broadcastinºg? >> >>> [12:23] * stenyak googles what iplayer is >> >>> [12:23] <alown> Sorry, BBC iPlayer is their TV-over-the-internet >> >>>system. >> >>> [12:24] <alown> Originally it used a p2p system, but got lots of >> >>>negative >> >>> press (because of assosciation with BT since it used p2p), so it now >> >>>uses a >> >>> centralized system instead. (And their bandwidth costs are much >> >>>higher). >> >>> [...] >> >>> [12:25] <stenyak> i seem to recall other [p2p] tv clients >> >>> [12:25] <stenyak> >> >>> >> >>> >> >>> >> http://wiki.xbmc.org/index.php?title=HOW-TO:Play_free_P2P_(peer-to-peer) >> >>>_online_streaming_TV >> >>> [...] >> >>> [12:26] <alown> Found a paper titled "RT-P2P: A Scalable Real-Time >> >>> Peer-to-Peer System with Probabilistic Timing Assurances" (google for >> >>>it) >> >>> [12:28] <alown> Lookt at the paper I mentioned. It relies on 'super >> >>>nodes' >> >>> to enable it to keep low latencies... >> >>> [...] >> >>> [12:27] <stenyak> but i'd be wary of using this (p2p tv) as an >> >>>inspiration. >> >>> i know there's delay of 10-30 seconds from my TV Formula1 image to the >> >>> telemetry that comes through HTTP from formula1.com website. this is >> >>> regular TV, and they don't care about 30 seconds of lag >> >>> [12:27] <stenyak> the only real problem of p2p tv is avoiding much >> >>>jitter >> >>> [12:27] <stenyak> as long as the stream arrives and is viewable, a >> >>>delay of >> >>> a minute doesn't matter that much >> >>> [12:28] <alown> True. >> >>> >> >>> >> >>> *8) Identifying participants (part 1):* >> >>> [12:09] <alown> I am also no longer sure what an 'account' should look >> >>> like, since it has no reason to be stuck to a domain... >> >>> [12:10] <stenyak> current wave discovery works by using the domain >> >>>name of >> >>> the email-address-like list of participants >> >>> [12:10] <stenyak> but here we're talking about hashes, public keys or >> >>> whatever >> >>> [12:10] <stenyak> which do not (necessarily) point to an particular >> >>>IP:PORT >> >>> or whatever >> >>> [12:10] <alown> Exactly the problem... >> >>> *...8) Identifying participants (part 2):* >> >>> [12:33] <stenyak> would it make sense that, while some participants are >> >>> identified by a pubkey (or whatever), many of them could be identified >> >>>by a >> >>> user@domain address, with which any peer can quickly locate >> supernodes? >> >>> [12:33] <stenyak> i mean some kind of dual "pubkey and optional domain >> >>> email-like addr" for the participants list >> >>> [12:34] <stenyak> the optional part being essential in the broader >> >>>internet >> >>> [12:34] <alown> Isn't that exactly what using Mozilla Persona would do >> >>>(map >> >>> user@domain to some public-key we can use) >> >>> [12:34] <alown> Removing the need for us to have to roll yet-another >> >>> authentication system. >> >>> [...] >> >>> [12:38] <stenyak> the idea would be that, for a person to be a >> >>>participant >> >>> in a wave, you *require* his pubkey. optionally, you may have acquired >> >>>ths >> >>> pubkey by asking "wave.google.com" about the user "joe", getting his >> >>> pubkey >> >>> as a result. >> >>> [12:39] <stenyak> and now that you have the pubkey and one of many >> >>>possible >> >>> email-like addresses (in this case j...@wave.google.com), then you can >> >>>use >> >>> the email-like address for displaying in the UI >> >>> [12:39] <stenyak> this means that, whoever wants to run pure p2p peers, >> >>> will have to give his pubkey >> >>> [12:39] <stenyak> and whoever uses the more traditional style, can >> >>>simply >> >>> give his email-like addr >> >>> [12:39] <stenyak> and the participants list will show a simple >> >>>email-like >> >>> address most of the time >> >>> [12:40] <alown> Do we then allow anyone to 'log in' to any wave server >> >>> running at any domain, since it should no-longer make any difference >> >>>where >> >>> they are in the network... >> >>> [12:41] <stenyak> yes, that's needed for world-wide-public waves, >> >>>which is >> >>> equivalent to a read-only forum on the net >> >>> [12:41] <stenyak> then there could be server-public waves, which is >> >>> equivalent to requiring sign-in to view a forum (and coincidentally the >> >>> current implementation of public waves in WiaB, right?) >> >>> [12:43] * alown has never tested what happens with public waves in the >> >>> current federation system >> >>> *...8) Identifying participants (part 3): >> >>> * >> >>> [21:35] <josephg> - Who is a user? If a user is sten...@example.com, >> >>>then >> >>> we can put a server at example.com and it can hold operations for you >> >>> [21:36] <josephg> ie, if I add you to a wave, my computer (or my wave >> >>> server or something) can send a message to example.com to say "Yo, >> >>>here's >> >>> some ops you should know about" >> >>> [21:36] <josephg> that would be similar to a mailbox >> >>> [21:37] <josephg> ... and it would work pretty well. Bear in mind that >> >>> there's no reason operations have to go through the wave server at >> >>> example.com - if we're both on a LAN together, we could discover one >> >>> another through DNS service discovery and send ops directly >> >>> [21:37] <josephg> .. without going through our respective wave servers >> >>> [21:38] <josephg> However - if our identities aren't tied to a domain >> >>>(eg >> >>> bitcoin), then we'll need to use a dht or something. >> >>> [21:42] <stenyak> the conclussion i've arrived at is that "users" >> >>> ultimately are a publickey (for which they have the privatekey). this >> >>>is >> >>> inconvenient for people to "add you to a wave", so a possibility would >> >>>be >> >>> to have a friendlyname=>pubkey server converter. this way people can >> >>>add " >> >>> sten...@example.com", by first finding out what the pubkey for >> >>> sten...@example.com really is >> >>> [21:43] <stenyak> the friendlyname would be optional, and in LAN >> >>> environments you could directly use the pubkey (instead of the friendly >> >>> name) >> >>> [21:43] <josephg> I think people will be more than happy to use a >> >>>frienly >> >>> name in a lan environment too >> >>> [21:43] <stenyak> discovery in a local network could be done with >> >>>bonjour >> >>> or something too (not just dns) >> >>> [21:44] <josephg> I <3 dns-sd >> >>> [21:44] <stenyak> [...] maybe they already have a contact list (read, >> >>>list >> >>> of friendlyname<>pubkey equivalences) they can use in the UI (even if >> >>>the >> >>> underlying system will use pubkeys anyway) >> >>> [21:44] <stenyak> and by contact list, i really mean a cache of some >> >>>sort >> >>> [21:45] <stenyak> (not some specific, complex roster system) >> >>> [21:45] <josephg> and you can do friendlyname -> pubkey really easily >> >>>by >> >>> just storing the pubkey on the user's domain >> >>> [21:45] <josephg> so, have the example.com webserver host >> >>> https://example.com/.wellknown/stenyak >> >>> [21:46] <josephg> = your public key. >> >>> >> >>> >> >>> *9) P2P anonymity (peers that want to anonymously lurk in a wave) (part >> >>> 1):* >> >>> [12:48] <stenyak> by the way, what about non-participants that simply >> >>>want >> >>> to lurk a wave? >> >>> [12:49] <stenyak> e.g. i'm given a wave uri >> >>> (wave://look_at_these_kittens_wave), and want to view it >> >>> [12:49] <alown> Whilst a wave is public, as soon as they 'read' the >> >>>wave, >> >>> they would have a metadata wavelet created, so would become a >> >>>participant >> >>> (if read-only). >> >>> [12:50] <stenyak> and from then on, whenever the wave changes, someone >> >>>will >> >>> try to make the change reach the peers with my privkey >> >>> [12:50] <stenyak> supposedly.. >> >>> *...9) P2P anonymity (peers that want to anonymously lurk in a wave) >> >>>(part >> >>> 2):* >> >>> [21:18] <josephg> stenyak: interesting point about people who want to >> >>>not >> >>> participate but follow a wave anyway - its really bad if other people >> >>>can >> >>> tell that they're there (assuming the wave is public). >> >>> [21:18] <josephg> I guess we just need to make sure that the metadata >> >>>wave >> >>> is invisible, and then its ok.. >> >>> [21:21] <stenyak> invisible.. to what peer/s? surely those that are >> >>> transmitting deltas to the lurkers will need to know they exist? >> >>> [21:21] <stenyak> (maybe some of the algorithms behind freenet can help >> >>> with this) >> >>> [21:21] <stenyak> (or even TOR) >> >>> >> >>> >> >>> *10) Encryption of waves:* >> >>> [21:47] <josephg> for waves themselves, I'm imagining giving each wave >> >>>an >> >>> AES key >> >>> [21:47] <josephg> then storing an encrypted version of the key for each >> >>> participant on the wave >> >>> [21:48] <josephg> .... anyway, that way anyone who has the AES key can >> >>>read >> >>> all ops on the wave >> >>> [21:48] <josephg> and can participate (because they can encrypt ops >> >>>for the >> >>> wave) >> >>> >> >>> >> >>> *11) Addition and removal of participants, and their ability to read >> >>>past >> >>> and future wave versions/deltas:* >> >>> [21:48] <stenyak> what about removing a user from a wave? >> >>> [21:49] <josephg> worst case, we can just make a new key and re-add >> >>> everyone using the new key >> >>> [21:49] <josephg> and keep around the old key too >> >>> [21:49] <josephg> so people can still read the old ops as well >> >>> [21:49] <stenyak> the user can access their browser cache for all we >> >>>care.. >> >>> if you ever read it, there will be ways to do it. "download now >> >>>wave-spy to >> >>> read waves you were removed from!" >> >>> [21:49] <stenyak> so providing an official way sounds better >> >>> [21:50] <stenyak> the AES key could change at any point in time, e.g. >> >>> whenever a new users is added (to prevent them accessing the history), >> >>>or >> >>> deleting them (to prevent them from reading future history) >> >>> [22:32] <josephg> um - in wave, we let new users see the whole history >> >>> [22:40] <stenyak> but that use case could be desirable, right? and if >> >>>we >> >>> support modification/versioning of the AES key, we might as well allow >> >>>that >> >>> too? the equivalent in email world would be to forward an email, >> >>>removing >> >>> the existing quotes >> >>> [23:17] <josephg> Yep definitely. >> >>> >> >>> >> >>> -- >> >>> Saludos, >> >>> Bruno González >> >>> >> >>> _______________________________________________ >> >>> Jabber: stenyak AT gmail.com >> >>> http://www.stenyak.com >> >>> >> > >> >> >>