We should create a section for these topics in the wiki in some sort of design space.
~Michael On Jun 21, 2013, at 6:06 AM, John Blossom <jblos...@gmail.com> wrote: > Bruno, > > Thanks, this is an excellent summary. It helps me to get the gist of things > more clearly. > > On the P2P latency, I don't think that it would be unacceptable to draw a > line and say that P2P provides limited, non-guaranteed realtime OT or that > it's not realtime OT and more of a syncing mode than a conversation mode. > That would probably be sufficient for what needs to be done, especially > since in some instances P2P-enabled Wave sessions may be using MESH > networks for transport - a key factor in how a lot of experimental > communications services are being deployed in developing nations (not just > the Project Loon concept). In the MESH model, you're likely to have one > node within range of another temporarily, which may sync with it, and then > pass along data to another node when it comes in range of it. That's the > most probable scenario for P2P in many instances, I would think. The other > potential scenario: two people in a remote location, for the sake of > argument two movie script-writers who have holed themselves up in a remote > location to collaborate on a common script. They're on two devices that are > very proximate to one another, so perhaps the latency issues will not be so > severe. > > Things to think about, I will look at this more carefully later today. > > All the best, > > John Blossom > > On Fri, Jun 21, 2013 at 8:05 AM, Bruno Gonzalez (aka stenyak) < > sten...@gmail.com> wrote: > >> Following Joseph's "A Very Wavey Plan (P2P!)" thread, a couple of >> discussions have taken place at the irc.freenode.net #wiab channel, all >> related to P2P. >> >> I've taken the liberty to restructure the IRC logs, remove some chitchat, >> and divide it into sub-discussions. Feel free to reply to any part of this >> email to continue a discussion. >> >> >> *Summary of discussions:* >> *====================* >> *1) Underlying protocol for P2P federation* >> Currently XMPP is used. HTTP and raw TCP are two suggested candidates (HTTP >> allowing to much more easily reach restricted networks). >> >> *2) Message/event types needed for P2P federation to work* >> We'd need something similar in concept to certain git operations (git >> clone, git push...). All will be based on hashes (not incremental >> integers). >> >> *3) Routing p2p messages/events in a server-aided network* >> One option is to somehow detect server clusters, send data to one of them, >> and let the rest of the cluster servers synchronize to it (locally). >> Alternatively, the originator server can naively send stuff to all possible >> destination servers, regardless of the cost. >> >> *4) Routing p2p messages/events in a pure P2P system (5 parts)* >> How to manage to route all wave-stuff if we want to completely get rid of >> servers completely, and only use peers. >> The closest way would be to use a DHT, but huge latency is an unsolved >> problem, and makes it impossible to use for real-time waving. >> No other solution has been proposed. >> >> *5) Implementing "undo": invertibility, tombstones, edge cases, TP2* >> No server means no canonical order of commits, which means that undo is >> hard to do correctly. >> (uhm... not sure if that's a good summary, some stuff went over my head >> :-D, please read the log instead) >> >> *6) Usability of a pure p2p system in Real Life (tm)* >> Being pragmatic, pure P2P is probably only usable in peers with good >> connectivity. Rest of peers will need to rely on a server/proxy that *does* >> have good connectivity. >> >> *7) Comparison with BitTorrent and P2P-TV technologies* >> Both technologies are much less restricted than wave with regards to >> real-time responsiveness. So none are really a good reference for our >> purposes. >> >> *8) Identifying participants (3 parts)* >> Pure p2p means many peers don't have a n...@centralized-server.com user >> handle, so an alternative has to be used. >> However, it's easy to provide a traditional friendly handle, if the user >> prefers the tradeoff of having to often rely on a permanent server. This >> tradeoff can be mitigated by using a sort of userhandle cache. >> >> *9) P2P anonymity (lurking in a wave) (2 parts)* >> In a pure p2p wave network, anonymous peers may want to read a public wave, >> without other peers knowing. A solution could be to make private the >> required wavelets (where the anonymous participants IDs are stored). >> >> *10) Encryption of waves* >> It's been proposed to use an AES key to encrypt all the wave data, and only >> allow participants to decrypt it. >> >> *11) Addition and removal of participants, and their ability to read past >> and future wave versions/deltas* >> The aforementioned AES key can change over time, allowing a finer-grained >> restriction of what deltas new/removed participants can read. >> >> >> * >> * >> >> *Actual conversations:* >> *====================* >> * >> * >> *1) Underlying protocol for P2P federation:* >> [in response to Joseph's email] >> [23:42] <alown> I [...] agree with option 2 (make every root a JSON blob) >> [23:43] <alown> You haven't really detailed (at all) how the P2P federation >> is actually going to work (beyond 'not like IRC') >> [23:44] <josephg> Personally, I'd love some raw TCP action >> [23:44] <alown> I agree using KISS principle. >> [23:44] <josephg> a few years ago (not long after wave was cancelled) there >> was a 'wave summit' >> [23:45] <josephg> - and a few of us chatted about how we could make the >> federation protocol simpler >> [23:45] <josephg> we ended up (somehow) deciding that doing it over http >> woul dbe a good idea >> [23:45] <josephg> because then we could sneak it into companies past their >> corporate HTTP firewalls, etc >> [23:45] <josephg> but in any case, I'd like to figure out the protocol and >> (at least) have a TCP version >> [23:46] <josephg> it should be pretty easy to wrap the same messages in >> websockets if we want >> >> >> *2) **Message/event types needed for P2P federation to work:* >> [23:46] <alown> Do we need anything more complicated than the >> waveletSubmit/Commit messages used currently? >> [23:46] <alown> (Replace wavelet with 'abstract p2p ot container name) >> [23:46] <josephg> um, yeah. >> [23:47] <josephg> we'll also be able to rip out all the code that deals >> with managing the tree of servers per wave >> [23:47] <josephg> but yeah - the protocol will get a bit more complicated >> [23:47] <josephg> ... because we'll lose our beautiful integer version >> numbers >> [23:47] <josephg> so we'll need a protocol for syncronizing ops >> [23:48] <josephg> yeah - ops will each have a hash >> [23:48] <josephg> and two servers could each have ops the other server >> doesn't have >> [23:48] <josephg> so we have to be able to deal with that >> [23:47] <alown> What other 'events' are cared about by any particular >> server? >> [23:47] <alown> For a SHA hash? >> [23:48] <josephg> -> we'll need something like git's sync protocol >> [23:48] <alown> So, initial server contact is 'git clone', and then some >> form of 'git push' on changes? >> [23:49] <josephg> yep. >> [23:49] <josephg> push on changes is easy - its basically the same thing we >> have now >> [23:49] <josephg> just instead of saying "This should be applied at version >> 10" we say "This op has parents [abc123, def456]" >> >> >> *3) **Routing **p2p **messages/events in a server-aided network:* >> [23:49] <alown> With P2P do we have to broadcast to all peers? How do we >> coordinate that between them? >> [23:50] <josephg> between servers? I dunno. >> [23:50] <alown> How does BT handle this? >> [23:50] <josephg> should we just connect every server to every other >> server? That'd work fine... >> [23:50] <josephg> I guess every server can address every other server >> [23:50] <josephg> beacuse the wave will have al...@a.com and >> josephg@b.comand so on on it >> [23:50] <alown> This feels very inefficent... >> [23:51] <josephg> so if you submit an op to your server, your server can go >> "Oh, I need to tell b.com about this too" >> [23:51] <josephg> well, if there's 10 servers, presumably all 10 servers >> need to find out about ops somehow. >> [23:51] <josephg> - assuming we stick with the current model of having >> servers store all your operations >> [23:51] <josephg> .. and documents for all the users at their domain >> [23:51] <alown> But server 'b' and 'c' might both be part of a wave, but >> also know each other, and know that they are 'closer' to each other than >> 'a' is. So, we would want a->b/c then b<->c >> [23:52] <josephg> so actually, having the server which originates an >> operation send it to all the other servers on that wave is actually close >> to ideal. >> [23:52] <josephg> yeah maybe. >> >> >> *4) **Routing **p2p **messages/events in a pure P2P system (part 1):* >> [23:54] <alown> BT uses DHT for its P2P stuff... >> [23:54] <josephg> ...I guess we could use a DHT storing all the ops, but >> thats pretty slow >> [23:55] <josephg> and you still need to notify all servers with users on >> the wave that the wave was updated. >> [23:55] <alown> Maybe, or perhaps only notify those within a certain >> 'distance', with each server doing that. (Though could mean some servers >> are never updated) >> [23:58] <alown> Perhaps we could make the network setup 'SuperWaves' which >> broadcast to all peers, and carry all information, but normal wave servers >> do not reach this status? >> [23:58] <alown> By having it decide itself based on how 'connected' a >> server is, this could find the most efficent ways to route it. >> [00:01] <josephg> Do you think it'll really be a problem? >> [00:01] <josephg> I mean, thinking about it - how many servers will be on a >> given wave? >> [00:01] <alown> Depends. >> [00:01] <alown> No idea. >> [00:01] <josephg> If it were a public wave, I can imagine clients just >> connecting to one (or more) centralized servers >> [00:01] * josephg nods >> [00:02] <josephg> ... But say if we were having a conversation on >> wave-dev@apache, there's like, at most 20 people in a discussion from 5 or >> so domains >> [00:03] <josephg> ... I think we can deal with that kind of load. >> [00:04] <josephg> but if the protocol lets any server tell any other server >> about an operation, then it should be pretty easy to set up something like >> that. >> [00:04] <josephg> maybe. >> [00:04] * josephg thinks >> [00:05] <josephg> hm - you're right. I think I've just gotten used to the >> crappy state of doing routing for broadcasting messages to a network >> [00:05] <josephg> if you can find / think of a better solution, I'm in. >> [00:12] <alown> Heh, anyway replacing the network layer code SHOULD be >> easy, since it SHOULD be cleanly seperated. >> [00:13] <alown> Getting an initial implementation up using broadcast is >> fine. >> [00:13] <alown> (I was thinking of Wave's use in other apps as a reason you >> could have a lot of different participant domains) >> *...4) Routing **p2p **messages/events in a pure P2P system (part 2):* >> [08:53] <stenyak> as for the "how to *really* do p2p", i see two options: >> a) use a dht-like algorithm and/or b) use a helper server to route stuff >> for you >> [08:54] <stenyak> a) can be pretty slow if you want all OPs to reach all >> peers (if I'm not mistaken) >> [08:54] <stenyak> and b) is essentially makes it not-p2p >> [08:55] <stenyak> additionally, using p2p, how are we going to deal with >> routing problems (such as firewalls on both sides, etc)? >> [08:56] <stenyak> in my mind, the only universal solution is to have a >> third party server available to go through if we want speed or if we want >> to work on all edge cases >> [08:56] <stenyak> and wave being advertised as realtime, i don't see how >> something like dht can ever fly >> [11:20] <alown> stenyak: This is why I was wondering about a DHT system >> with 'Superwave' servers (to act as a first point of contact). >> [11:59] <stenyak> that would be like skype dynamic supernode list? >> [11:59] <alown> The original system, yes. >> [12:02] <stenyak> so we would devise a method to identify candidates to >> being a supernode, in order to prevent cellphone wave peers from becoming >> one, and in order to promot certain other nodes (like major peers that have >> 99% uptime, e.g. wave.google.com or whatever) to become one >> [12:03] <stenyak> bandwidth, latency, open ports, uptime... >> [12:04] <alown> Once a network has been bootstrapped using something, it is >> relatively easy to identify the hosts which are most densely connected (and >> would be good supernode candidates) >> [12:05] <stenyak> what do you mean with "using something"? >> [12:06] <alown> Somehow the network has to initially be able to make >> contact with other nodes (before it knows anything about them) >> [12:07] <alown> For a LAN you could get away with a broadcast 'announce', >> but it is a bit less clear on an internet-sized scale. >> [12:08] <stenyak> bittorrent sync uses a broadcast for LAN. for internet it >> uses a tracker server for fast discovery of peers, or you can disable that >> and force to use DHT (with the long wait that means) >> [12:09] <stenyak> the tracker can also act as a meeting-point for >> firewalled peer pairs (which in my experience is a lot of them) >> [12:09] <alown> Precisely the problem, because we don't really want long >> waits or trackers. >> *...4) Routing **p2p **messages/events in a pure P2P system (part 3):* >> [12:42] <stenyak> hmmm... i'm not sure how a peer gets a list of waves in >> which he's a participant of >> [12:43] <alown> Having a canonical source makes it all so much easier. :P >> [12:44] <stenyak> for pure p2p peers to "receive" new waves, either the >> FROM or the TO peer (or both) would need to try to find their way to the >> other >> [12:44] <stenyak> and we're assumign here that each person only runs one >> peer >> [12:45] <stenyak> e.g. my privatekey may be used by 5 wave peers at the >> same time, and we must make sure the new wave reaches all of them >> [12:46] <alown> Looks like we may need to have mulitple DHTs then (one for >> ops, one for waves) >> [12:46] <stenyak> in BT, it's the receiver end who actively looks for peers >> to receive from. in wave, it's not like that.. >> [12:46] <alown> Or could we have a pubkey->wave mapping in one? >> [12:46] <stenyak> and in BT, you can assume *many* people has the data you >> want >> [12:46] <stenyak> in wave, its possible and probably that only one other >> peer in the universe has the wave >> [12:46] <stenyak> (because it's a personal wave sent to you) >> [12:47] <alown> I would expect any long-running supernodes to be implicitly >> part of all waves they know about. >> [12:47] <alown> Though on second thought, this seems like it would add its >> own problems to authentication, storage, promotion of supernodes etc. >> *...4) Routing **p2p **messages/events in a pure P2P system (part 4):* >> [12:51] <alown> Does it make sense for a peer to have your privkey, since >> you could be logged in anywhere, so it would be down to the place you are >> logged in, to 'subscribe' to that wave on the network, and attempt to >> retrieve all data from it... >> [12:55] <alown> I was expecting the network as a whole to act like a >> WaveBus pubsub system, whereby once 'logged in' at some server (which means >> it gets your privkey from the authentication system), that server then >> 'subscribes' to your waves on the 'network'. If somebody else at some other >> server changes it, then that server would be announcing to the network of a >> change (doesn't necesserily have to be a broadcast), which your server >> would 'hear'. >> [12:56] <alown> You could do this from any server where you logged in >> (hence the concept of a domain is lost). >> [12:57] <stenyak> by "server" you mean supernodes? >> [12:57] <alown> Not necessarily. >> [12:59] <stenyak> this pubsub network must be aware of nodes that are in >> it, in order to directly route wave updates to them, correct? >> [12:59] <stenyak> and also, this network wouldn't be very volatile, but >> would rather ideally be long-lived peers? >> [13:00] <alown> It has no reason to have to directly route updates, (though >> it would hopefully be able to identify the best routes automatically). >> [13:00] <alown> Yes it would require a few long-lived peers (which would be >> part of the requirement to be a supernode). >> [13:01] <stenyak> so let's say i connect my laptop wave peer to the >> "server" in the living room, at my firewalled home. this "server" would be >> already subscribed to the pubsub network, and in this specific case it >> would route all wave updates to me >> [13:02] <stenyak> in other cases (let's say, ipv6-enabled nodes everywhere, >> no firewall at home), the living room server could simply notify the >> original "FROM" peer to send stuff to my laptop ipv6 ip, right? >> [13:03] <alown> That sounds right. Supernodes are really only needed for >> getting the routing right. >> [13:05] <stenyak> ok. in both these theoretical cases, the "server" hasn't >> necessarily been a wave node per se (nor a supernode either), but rather a >> second type of wave node that helps get stuff quickly wherever it's needed >> [13:05] <alown> Yes. >> [13:05] <alown> I am not even sure where OT should be happening in this >> picture... >> [13:05] <stenyak> if OT happens, the "server" is a blind proxy i think >> [13:06] <stenyak> so does not need the privkey to work >> [13:07] <stenyak> unless we're also using OT in the wavebus pubusb network >> for some reason? >> [13:07] <alown> Supernodes can be blind (though they might also just be >> normal well-connected wave servers). I would expect normal servers to still >> be doing OT. The question is whether the 'client' (whatever that means) >> should be doing it also. >> [13:08] <alown> The network shouldn't need OT. (Algorithms exist that allow >> the incoming ops to be arbitarily queued and only processed when needed). >> [...] >> [21:21] <josephg> alown: the client always needs to do OT because otherwise >> they can't both edit a document live and receive operations from people who >> didn't have their ops. >> [21:22] <josephg> the server doesn't need to do OT, although if it doesn't >> do OT, it'll punt the OT work to its clients - which will result in a >> higher CPU utilization on mobile devices. >> [...] >> [13:08] <stenyak> i pictured this "server" as being an optional item that >> shortcuts the long waits of DHT, rather than something necessary for >> "clients"? >> [13:08] <alown> Hmm. >> [13:08] <alown> I suppose we should define what a 'client' is then... >> [13:09] <alown> We have at least 2 layers of stuff going on here: 1) Wave >> OT/operation layer 2) Network routing/P2P layer >> [13:13] <alown> But it is quite plausible something might be doing both of >> those >> [13:10] <stenyak> with your pubsub net suggestion, i was picturing 2 kinds: >> a regular pure p2p peer, and a helper kind of node to route stuff quickly >> when a peer is connected to it >> [13:13] <stenyak> so with that picture in mind, layer 1 stuff could go >> directly from peer to peer (if connectivity/firewalls allows), or through >> the "helper node" if available >> [...] >> [13:20] <stenyak> [...] all this discussion looks very similar to >> discussing how to design internet+dns, i think the problems are the same >> really >> [13:20] <stenyak> or at least we could take some inspiration from it maybe >> [13:20] <alown> This was my conclusion last night with josephg. ('The >> problmes should already be solved (see The Internet)') >> [14:09] <stenyak> and The Internets solved the problem how? By having a >> large set of supernodes (dns servers), that may take a whole day to >> propagate updates. The alternative being having the actual IP address in >> the first place, or to centralize stuff >> [14:10] <stenyak> (aka use servers everywhere) >> [14:22] <alown> Maybe, but the internet's design is X (where X > 20) years >> old, so may not represent the most modern thinking of how to make >> distributed networks. >> [14:59] <alown> (Don't forget that our aim for Wave is at the cutting-edge >> of academic research also). >> [...] >> [14:50] <stenyak> i just threw the question at some friends who should be >> more up-to-date with networking technologies than me... hopefully they >> comeback with some revolutionary dns-2 design or something that we can copy >> [15:18] <stenyak> could give as some ideas: http://openpeer.org/ >> [15:18] <stenyak> (it's not a solution, but maybe they did the same >> reasoning we're going through) >> [15:46] <stenyak> another response i got goes along the lines of... hard as >> fuck, but if you manage to do it, you are a hero >> [...] >> [15:02] <stenyak> looking at it from a wider perspective, what we want is >> similar to having each peer shout at the whole world "here i am, anything >> got something for meeee?" in some way that doesn't clog the internet tubes, >> and that is so fast as shouting would be. i start to think it's not >> physically possible to do that... >> [15:03] <stenyak> if publickeys were handed to people based on the >> location, then we could have routing tables similar to how internet >> currently works >> [15:03] <stenyak> but pubkeys are... well, random. so that kind of routing >> that allows anyone to connect to an arbitrary IP in a matter of >> milliseconds is impossible, i believe >> [15:04] <alown> So, we end up with DNS for public keys? >> [15:04] <stenyak> something like dns, but much faster [wrt. propagation >> times] >> [15:05] <stenyak> so in essence, a tree of servers or whatever (which is >> similar to how wave currently works, right?) >> [15:05] <alown> Heh. But the whole point was to avoid the tree system >> currently (since it is susceptible to netsplits) >> [...] >> [15:56] <stenyak> maybe the real question could be: how do we make DHT much >> faster? >> [16:14] <stenyak> once the initial discovery process is finished, the >> transmission of data will not have the lag associated with DHT, so even if >> DHT takes 10 seconds, that could be acceptable >> [16:15] <stenyak> i.e. a new peer takes 10 seconds to be discovered by the >> rest of participants collaborating in a wave >> [16:16] <stenyak> (or viceversa.. the new peer takes 10 seconds to discover >> the participants) >> [...] >> [16:25] <stenyak> this could shed some light: >> >> http://en.wikipedia.org/wiki/Distributed_hash_table#Algorithms_for_overlay_networks >> [19:06] <stenyak> http://dsn.tm.kit.edu/english/2936.php >> *...4) Routing **p2p **messages/events in a pure P2P system (part 5):* >> [21:03] <josephg> [...] For now, I want wave to be p2p in the same way that >> git is p2p. >> [21:04] <josephg> that is, I want the core algorithms & data structures to >> use P2P-capable algorithms, and probably the wave servers will do p2p >> between themselves (this is easy because they'll all be both named and >> accessable) >> [21:06] <josephg> as for client-to-client p2p, there's a few options >> depending on what kind of use cases we want to support - but I want to >> worry about getting the algorithms p2p-capable first. If you're keen to set >> up an anonymous, distributed wave system over a DHT - well, I want to first >> make that possible >> [21:15] <josephg> .... and as for ipv6, network admins _love_ NAT now that >> we have it >> >> >> *5) Implementing "undo": invertibility, tombstones, edge cases, TP2:* >> [00:17] <alown> I am not sure how an 'undo stack' is going to work (at all) >> with federation... >> [00:18] <josephg> well, you just do undo at the application level >> [00:19] <josephg> "submit op which inserts text" ... later "submit op which >> removes text" >> [00:19] <josephg> you don't need OT for that. >> [00:20] <josephg> I imagine like, a semantic undo. In the client you can >> imagine making an undo op (which might not necessarily rollback an >> operation (because of tombstones and all that)) >> [00:20] <josephg> ... but would seem that way as far as the user is >> concerned >> [00:21] <josephg> then if the user hits ctrl+z, you can transform that >> operation up to the current version and apply it >> [00:21] <josephg> - the fact that its an undo isn't really relevant. >> [00:21] <josephg> the bad thing about losing invertability is doing >> playback >> [00:21] <josephg> - because you can't scrub back through time >> [00:21] <alown> But you have all the operations since the start, so you can >> play forward at least? >> [00:23] <josephg> yeah exactly. >> [00:23] <josephg> ... and make like, keyframes of the document >> [00:23] <josephg> - and play forward from them or something. >> [00:23] <alown> Hmm, so you can do the step-back without recalculating the >> entire document? >> [00:24] <alown> I don't really like the idea of then having another >> datastructure to have to pass around... >> [00:24] <josephg> right - if you have a snapshot at version 1000, and the >> user is looking at 1010 and they try to step back to 1009, you can just >> replay ops 1001-1009 on that version 1000 snapshot >> [00:24] <alown> What was the problem with invertible operations (I don't >> understand OT enough yet to be able to properly comment on that side). >> [00:25] <alown> (Other than it confuses people?) >> [00:25] <josephg> hahaha actually people seem to love invertability >> [00:25] <josephg> I don't know why. >> [00:25] <josephg> I've been trying to remove it from sharejs, and everyone >> gets sad. >> [00:26] <josephg> the problem is that if I make an op which deletes the >> whole document (version 100, say) then I undo that operation >> [00:26] <josephg> and you insert in the middle of the document at version >> 100, then your op gets transformed to do that insert at the start of the >> document instead at version 101 (because the content has disappeared) >> [00:26] <josephg> and it never goes back to the middle of the document. >> [00:27] <josephg> so, with tombstones you can get around that by having a >> 'resurrect' operation >> [00:27] <josephg> (so deleting the whole document turns the whole document >> into tombstones, then we can resurrect them all again in the inverse) >> [00:28] <josephg> but you can't invert an insert - because deleting leaves >> the tombstone there >> [00:28] <josephg> and if you have a 'real delete' operation, then yeah, >> you're back in the hole >> [00:28] <josephg> also, with wave in particular, inverting is really >> complicated >> [00:29] <josephg> - see, if the wave says "<annotation bold:true>blah >> blah<annotation bold:false> not bolded" >> [00:29] <josephg> then if you insert at the end of the "blah blah", it'll >> automatically get bolded. >> [00:30] <josephg> ... so if the text isn't bolded, and then you bold it >> while I insert at the end of the text, you need to make sure my text >> _isn't_ bolded or something >> [00:31] <josephg> .... and yeah, I can't remember - but there's these >> horror cases that I remember kept me from sleeping when I tried to >> reimplement wave's OT code in C >> [00:31] <alown> hmm >> [00:31] <josephg> and it would have been fine if it wasn't invertible. >> Well, at least it would have been tollerable. >> [00:33] <josephg> So yeah. Conclusion: You can make invertability work, but >> its kind of a bitch, and you can't make it work for TP2 >> [00:33] <josephg> which means it won't work if we're federating >> [00:33] <alown> How are we hacking around that currently then? >> [00:33] <josephg> well, we don't do TP2 >> [00:34] <josephg> remember, federation just uses a bad version of the >> current client-server protocol >> [00:34] <josephg> - arranged in a tree of servers >> [00:34] * alown goes and looks up which one TP2 was again >> [00:35] <josephg> ... its the one that says you don't need a canonical >> ordering of operations >> [00:35] <josephg> sharejs and wave both use the server to pick the order of >> operations (based on which order they reach the server) >> [00:35] <josephg> and then they use incrementing version numbers based on >> that order >> [00:35] <alown> ah yep. >> [00:35] <josephg> -> for p2p, that doesn't work because you don't have a >> centralized server, and anyone can send messages to anyone >> [00:36] <josephg> and yeah, you need TP2 for that (which sort of says you >> can apply ops from 3 different sites in any order and it still works) >> [00:37] <josephg> - and apparently someone proved that if you make it work >> for 3 sites, it works for any number of sites >> [00:43] <alown> Anyhow, I can see leaving inversion out for simplicity, but >> don't yet understand why it can't be made to work with TP2. >> [00:59] <alown> Hmm. Seen 'A Sequence Transformation Algorithm for >> Supporting Cooperative work on Mobile Devices'? >> [01:02] <josephg> >> >> http://research.microsoft.com/en-us/um/redmond/groups/connect/cscw_10/docs/p159.pdf >> ? >> [01:15] <alown> The main feature is its use of storing local/remote >> operations and processing them much later than receipt time. >> [01:17] <alown> ABT satisfies TP1+2, so looks like this should(?) >> [01:19] <josephg> need to read it >> [01:19] <josephg> ... I'll go through it later >> >> >> *6) Usability of a pure p2p system in Real Life (tm):* >> [12:13] <alown> We also don't know if storing ops in a DHT is efficent >> enough for our use case... >> [12:14] <stenyak> in any case, let's say i fire up my wavep2p android >> client and want to check for any new waves >> [12:14] <stenyak> i definitely won't put up with a wait of 30 seconds when >> i have "this damn fast 4g connection!" in my cellphone >> [12:14] <stenyak> i mean, that's the point of view of six pack joe >> [12:14] <stenyak> and joe is definitely right.. >> [12:15] * alown thinks of the hours it took to download the bitcoin >> blockchain from the p2p system >> [12:15] <stenyak> or browse through freenet, or whatever... its painly slow >> [12:16] <stenyak> in the end, i think that most users won't be running a >> full blown peer, but will be relying on an external server instead >> [12:16] <stenyak> i.e. nobody runs their own email servers nowadays >> [12:16] <stenyak> and the same can happen with wave >> [12:16] <alown> Should a mobile client be doing the full p2p federation, or >> simply talking to a server which does it... >> [12:16] <stenyak> the few who decide to run a full-blown wave peer, should >> be aware of the problems >> [12:17] <alown> So, this should be less of a problem since the only nodes >> doing p2p will be proper full-time connected servers? >> [12:17] <stenyak> the thing is, we can assume most people wont fire up >> their own xmpp server, but go for jabber.org account >> [12:17] <stenyak> and the same thing will presumably happen for wave, >> simply because it's easier to do >> [12:18] <stenyak> which doesn't pervent me from running my own full-blown >> wave server >> [12:18] <stenyak> but that's a use case in which the user knows the >> limitations >> [12:19] <stenyak> [...] you and i will run several full-blown wave peers at >> home, at our parent's house, or whatever, but we'll know and accept the >> problems >> [12:19] <stenyak> i think that's the way to think about the problem >> [12:19] <stenyak> heck, most people use github for permanent [git] >> connectivity ;-) >> [12:19] <stenyak> instead of opening ports to their laptop in their lan >> [12:19] <stenyak> and those are the tech-savvy people... >> [12:20] <alown> So, we have a p2p system between wave servers and superwave >> servers, with clients connecting to the server rather than doing the p2p >> itself... >> [12:20] <stenyak> i'm not saying it's the way we should do it. i'm saying >> that's the way it most probably will pan out, because it's already >> hapennign in 100% of the existing p2p protocols i know of >> [12:20] <alown> Hmm... >> [12:21] <stenyak> so we should plan for that instead of a theoretical pure >> p2p world >> [12:21] <stenyak> if we assume there's servers like github, bitbucket and >> sourceforge, then suddently most of the problems go away, while still not >> preventing from people to run fully p2p if they want >> >> >> *7) Comparison with BitTorrent and P2P-TV technologies:* >> [12:21] <alown> BT doesn't have huge servers (and with magnet has actually >> move in the opposite direction). >> [12:21] <stenyak> BT has no real-time needs >> [12:22] <stenyak> that's why they can afford DHT >> [12:22] <stenyak> dht could be used for simulating a forum-like discussion >> in wave. but we can't force that restriction from the server >> [12:22] <stenyak> (i say forum-like, because people don't expect reaction >> within seconds there) >> [12:23] <alown> How did iplayer do its live p2p broadcastinºg? >> [12:23] * stenyak googles what iplayer is >> [12:23] <alown> Sorry, BBC iPlayer is their TV-over-the-internet system. >> [12:24] <alown> Originally it used a p2p system, but got lots of negative >> press (because of assosciation with BT since it used p2p), so it now uses a >> centralized system instead. (And their bandwidth costs are much higher). >> [...] >> [12:25] <stenyak> i seem to recall other [p2p] tv clients >> [12:25] <stenyak> >> >> http://wiki.xbmc.org/index.php?title=HOW-TO:Play_free_P2P_(peer-to-peer)_online_streaming_TV >> [...] >> [12:26] <alown> Found a paper titled "RT-P2P: A Scalable Real-Time >> Peer-to-Peer System with Probabilistic Timing Assurances" (google for it) >> [12:28] <alown> Lookt at the paper I mentioned. It relies on 'super nodes' >> to enable it to keep low latencies... >> [...] >> [12:27] <stenyak> but i'd be wary of using this (p2p tv) as an inspiration. >> i know there's delay of 10-30 seconds from my TV Formula1 image to the >> telemetry that comes through HTTP from formula1.com website. this is >> regular TV, and they don't care about 30 seconds of lag >> [12:27] <stenyak> the only real problem of p2p tv is avoiding much jitter >> [12:27] <stenyak> as long as the stream arrives and is viewable, a delay of >> a minute doesn't matter that much >> [12:28] <alown> True. >> >> >> *8) Identifying participants (part 1):* >> [12:09] <alown> I am also no longer sure what an 'account' should look >> like, since it has no reason to be stuck to a domain... >> [12:10] <stenyak> current wave discovery works by using the domain name of >> the email-address-like list of participants >> [12:10] <stenyak> but here we're talking about hashes, public keys or >> whatever >> [12:10] <stenyak> which do not (necessarily) point to an particular IP:PORT >> or whatever >> [12:10] <alown> Exactly the problem... >> *...8) Identifying participants (part 2):* >> [12:33] <stenyak> would it make sense that, while some participants are >> identified by a pubkey (or whatever), many of them could be identified by a >> user@domain address, with which any peer can quickly locate supernodes? >> [12:33] <stenyak> i mean some kind of dual "pubkey and optional domain >> email-like addr" for the participants list >> [12:34] <stenyak> the optional part being essential in the broader internet >> [12:34] <alown> Isn't that exactly what using Mozilla Persona would do (map >> user@domain to some public-key we can use) >> [12:34] <alown> Removing the need for us to have to roll yet-another >> authentication system. >> [...] >> [12:38] <stenyak> the idea would be that, for a person to be a participant >> in a wave, you *require* his pubkey. optionally, you may have acquired ths >> pubkey by asking "wave.google.com" about the user "joe", getting his >> pubkey >> as a result. >> [12:39] <stenyak> and now that you have the pubkey and one of many possible >> email-like addresses (in this case j...@wave.google.com), then you can use >> the email-like address for displaying in the UI >> [12:39] <stenyak> this means that, whoever wants to run pure p2p peers, >> will have to give his pubkey >> [12:39] <stenyak> and whoever uses the more traditional style, can simply >> give his email-like addr >> [12:39] <stenyak> and the participants list will show a simple email-like >> address most of the time >> [12:40] <alown> Do we then allow anyone to 'log in' to any wave server >> running at any domain, since it should no-longer make any difference where >> they are in the network... >> [12:41] <stenyak> yes, that's needed for world-wide-public waves, which is >> equivalent to a read-only forum on the net >> [12:41] <stenyak> then there could be server-public waves, which is >> equivalent to requiring sign-in to view a forum (and coincidentally the >> current implementation of public waves in WiaB, right?) >> [12:43] * alown has never tested what happens with public waves in the >> current federation system >> *...8) Identifying participants (part 3): >> * >> [21:35] <josephg> - Who is a user? If a user is sten...@example.com, then >> we can put a server at example.com and it can hold operations for you >> [21:36] <josephg> ie, if I add you to a wave, my computer (or my wave >> server or something) can send a message to example.com to say "Yo, here's >> some ops you should know about" >> [21:36] <josephg> that would be similar to a mailbox >> [21:37] <josephg> ... and it would work pretty well. Bear in mind that >> there's no reason operations have to go through the wave server at >> example.com - if we're both on a LAN together, we could discover one >> another through DNS service discovery and send ops directly >> [21:37] <josephg> .. without going through our respective wave servers >> [21:38] <josephg> However - if our identities aren't tied to a domain (eg >> bitcoin), then we'll need to use a dht or something. >> [21:42] <stenyak> the conclussion i've arrived at is that "users" >> ultimately are a publickey (for which they have the privatekey). this is >> inconvenient for people to "add you to a wave", so a possibility would be >> to have a friendlyname=>pubkey server converter. this way people can add " >> sten...@example.com", by first finding out what the pubkey for >> sten...@example.com really is >> [21:43] <stenyak> the friendlyname would be optional, and in LAN >> environments you could directly use the pubkey (instead of the friendly >> name) >> [21:43] <josephg> I think people will be more than happy to use a frienly >> name in a lan environment too >> [21:43] <stenyak> discovery in a local network could be done with bonjour >> or something too (not just dns) >> [21:44] <josephg> I <3 dns-sd >> [21:44] <stenyak> [...] maybe they already have a contact list (read, list >> of friendlyname<>pubkey equivalences) they can use in the UI (even if the >> underlying system will use pubkeys anyway) >> [21:44] <stenyak> and by contact list, i really mean a cache of some sort >> [21:45] <stenyak> (not some specific, complex roster system) >> [21:45] <josephg> and you can do friendlyname -> pubkey really easily by >> just storing the pubkey on the user's domain >> [21:45] <josephg> so, have the example.com webserver host >> https://example.com/.wellknown/stenyak >> [21:46] <josephg> = your public key. >> >> >> *9) P2P anonymity (peers that want to anonymously lurk in a wave) (part >> 1):* >> [12:48] <stenyak> by the way, what about non-participants that simply want >> to lurk a wave? >> [12:49] <stenyak> e.g. i'm given a wave uri >> (wave://look_at_these_kittens_wave), and want to view it >> [12:49] <alown> Whilst a wave is public, as soon as they 'read' the wave, >> they would have a metadata wavelet created, so would become a participant >> (if read-only). >> [12:50] <stenyak> and from then on, whenever the wave changes, someone will >> try to make the change reach the peers with my privkey >> [12:50] <stenyak> supposedly.. >> *...9) P2P anonymity (peers that want to anonymously lurk in a wave) (part >> 2):* >> [21:18] <josephg> stenyak: interesting point about people who want to not >> participate but follow a wave anyway - its really bad if other people can >> tell that they're there (assuming the wave is public). >> [21:18] <josephg> I guess we just need to make sure that the metadata wave >> is invisible, and then its ok.. >> [21:21] <stenyak> invisible.. to what peer/s? surely those that are >> transmitting deltas to the lurkers will need to know they exist? >> [21:21] <stenyak> (maybe some of the algorithms behind freenet can help >> with this) >> [21:21] <stenyak> (or even TOR) >> >> >> *10) Encryption of waves:* >> [21:47] <josephg> for waves themselves, I'm imagining giving each wave an >> AES key >> [21:47] <josephg> then storing an encrypted version of the key for each >> participant on the wave >> [21:48] <josephg> .... anyway, that way anyone who has the AES key can read >> all ops on the wave >> [21:48] <josephg> and can participate (because they can encrypt ops for the >> wave) >> >> >> *11) Addition and removal of participants, and their ability to read past >> and future wave versions/deltas:* >> [21:48] <stenyak> what about removing a user from a wave? >> [21:49] <josephg> worst case, we can just make a new key and re-add >> everyone using the new key >> [21:49] <josephg> and keep around the old key too >> [21:49] <josephg> so people can still read the old ops as well >> [21:49] <stenyak> the user can access their browser cache for all we care. >> if you ever read it, there will be ways to do it. "download now wave-spy to >> read waves you were removed from!" >> [21:49] <stenyak> so providing an official way sounds better >> [21:50] <stenyak> the AES key could change at any point in time, e.g. >> whenever a new users is added (to prevent them accessing the history), or >> deleting them (to prevent them from reading future history) >> [22:32] <josephg> um - in wave, we let new users see the whole history >> [22:40] <stenyak> but that use case could be desirable, right? and if we >> support modification/versioning of the AES key, we might as well allow that >> too? the equivalent in email world would be to forward an email, removing >> the existing quotes >> [23:17] <josephg> Yep definitely. >> >> >> -- >> Saludos, >> Bruno González >> >> _______________________________________________ >> Jabber: stenyak AT gmail.com >> http://www.stenyak.com >>